Don't Take It Personally, Babe, It Just Ain't Your Story

Go down

Don't Take It Personally, Babe, It Just Ain't Your Story

Post by FusTinG on Sat Nov 04, 2017 11:32 pm

don't take it personally, babe, it just ain't your story is a 2011 indie video game by Christine Love. Intended as a spiritual sequel to Love's Digital: A Love Story, the game was developed over the course of a month and was released as a free download on April 4, 2011. Don't take it personally is a visual novel, with the majority of the plot taking place outside of the player's control except for key decisions. It follows a new high school literature teacher in 2027 over the course of a semester, with the ability to see private messages between students at any time without their knowledge. It deals with themes of privacy and relationships in the future. The game was received positively, with critics praising the interplay between the metafictional elements of the story and those of the game itself, with special acknowledgment reserved for the writing.

don't take it personally, babe, it just ain't your story
DonttakeitpersonallyTitle.png
Title screen
Developer(s) Love Conquers All Games
Designer(s) Christine Love
Engine Ren'Py
Platform(s) Windows, Mac OS X, Linux
Release April 4, 2011
Genre(s) Visual novel
Mode(s) Single-player
Gameplay Edit


A screenshot of the game, showing an Amie conversation thread between several of the students during a conversation in the classroom with Charlotte.
Don't take it personally is a visual novel, or interactive fiction game where the majority of the story is told through still images of the speaking characters in front of anime-style backgrounds with text overlaid. The player's viewpoint follows one character, the teacher in a school, with the player seeing his thoughts as well as his and the other characters' statements. The player advances the conversations the teacher is in or witnesses at will, but cannot go backwards and has little control over what any of the characters, including the teacher, are saying except at a few key moments. At these points, the player is presented with two or three choices for what the teacher says; which option is chosen can change what path the plot takes, in either a minor or major way.[1]

In a departure from most visual novels the player can also see, at any time, the equivalent of texts and Facebook postings between the students on a school social network called AmieConnect (often shortened to "Amie"), as well as conversation threads on a 4chan-like imageboard that serve as foreshadowing for future plot points. These extra conversations take place in parallel to in-person conversations between characters, occasionally at the same time; the player is notified anytime a new text message or post is made. A single playthrough of the game takes "over an hour".[2]
avatar
FusTinG
Member
Member

Posts : 304
Join date : 2017-11-04
Age : 18
Location : 8 Ball Pool

View user profile

Back to top Go down

Re: Don't Take It Personally, Babe, It Just Ain't Your Story

Post by Hari. on Mon Nov 06, 2017 9:51 am

Nice
avatar
Hari.
Member
Member

Posts : 301
Join date : 2017-10-05
Age : 17
Location : India

View user profile

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum