Tales of Maj'Eyal

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Tales of Maj'Eyal

Post by FusTinG on Sun Nov 05, 2017 12:14 pm

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Tales of Maj'Eyal
Tales of Maj'Eyal is an open source roguelike video game released 2012 for Microsoft Windows, Mac OS X, and Linux. Tales of Maj'Eyal is available as donation-supported[1] Freeware/Donationware from the developers.[2] Donations grant some exclusive online features (Freemium model). The game may also be purchased through the digital distribution outlets Steam[2][3] or GOG.[4] The game's TE4 game engine source code is under a GNU GPLv3 license,[5] the game's assets are licensed for use "with the Tales of Maj'Eyal game only."[6]

Tales of Maj'Eyal
Publisher(s) Netcore Games Edit this on Wikidata
Artist(s) Raymond "Shockbolt" Gaustadnes
Writer(s) Nicolas "DarkGod" Casalini
Platform(s) Microsoft Windows, OS X, Linux
Release 2012
Genre(s) Roguelike
Mode(s) single-player video game Edit this on Wikidata
Gameplay Edit

Tales of Maj'Eyal is a dungeon crawl featuring a customizable graphical interface that integrates classic roguelike keyboard commands with a mouse-driven interface.[7] In a departure from many older roguelike games, Tales of Maj'Eyal has full-color graphics, can be played almost exclusively with the mouse, and despite permadeath the player can earn extra lives through various ways and leveling up.[8]

Tales of Maj'Eyal emphasizes tactical turn-based combat and flexible player-controlled character development. Gameplay depends heavily on the player's decisions and ability to develop and execute strategy. Play begins with the player selecting one of nine races and one of 25 classes (expandable with addons). Not all character choices are available at first; some must be unlocked through in-game progress,[9] or through monetary donation or purchase.[3]

The player must explore Eyal, a lore-filled world containing numerous dungeons and adversaries. The plot is non-linear, and success depends as much on character planning and storyline choices as it does on the player's skill in defeating enemies in combat.

Online support Edit
Players may register with an optional online game server, which allows them to view their characters, achievements and high scores.[9] It also collates game statistics including the top killers of players, most common race/class choices, and number of wins. In addition, the game server offers an online chat system, letting players talk to each other.[7][8]

Development Edit

Tales of Maj'Eyal was developed by Nicolas Casalini ("DarkGod"), with graphics by Assen Kanev ("Rexorcorum") and Raymond Gaustadnes ("Shockbolt"). It is based upon Casalini's earlier game Tales of Middle Earth,[10] which in turn is based upon Angband.[11] Development of ToME 4 started in 2009, and the first formal release occurred in 2012.[12]

The T-Engine game engine is written in C, and offers a development framework for grid-based game modules written in Lua. It supports many OpenGL features such as particle effects and shaders. The T-Engine has been used to create games for the annual Seven Day Roguelike Challenge in 2011[13] and 2012.[14]

On 27 October 2014, the expansion Ashes of Urh'Rok was released. The expansion Embers of Rage was released on 20 February 2016.

Modifications may also be made to the Tales of Maj'Eyal game module through an addon system, including graphics, interface, content and gameplay balance alterations and additions.

Reception Edit

Tales of Maj'Eyal has been awarded "ASCII Dreams Roguelike of the Year" for 2010,[15] 2011,[16] and 2012[17] with over 5000 roguelike players voting in 2012.[17] It has also been accepted into Valve's Steam store[18][19] as well as on the DRM-free outlet gog.com.[4] Steamspy reported in 2016 over 150,000 Steam game owners and around 2,000 active players over the last two weeks.[20]

Reviews of Tales of Maj'Eyal have been largely positive[7][9][21][22] with praise being given for its accessibility, graphics, user interface, backstory[23] and varied gameplay. US Gamer calls it "one of the very best roguelikes out there".[2][24] Metacritic currently lists the game with an 100/100 rating based on one review.[25]

See also Edit

List of open source games
References Edit

^ donate on te4.org
^ a b c Davison, Pete (17 December 2013). "Infinite Dungeons, Infinite Death: Tales of Maj'Eyal PC Review". US Gamer. Retrieved 26 December 2013.
^ a b "Tales of May'Eyal on Steam". Steam. Retrieved 26 December 2013.
^ a b "Release: Tales of Maj'Eyal and Ashes of Urh'Rok expansion". GOG. 4 November 2014. Retrieved 5 November 2014.
^ COPYING on git.net-core.org/tome (2016)
^ COPYING-MEDIA on git.net-core.org/tome "All the medias located in all the "/data/gfx" folders are granted to use with the Tales of Maj'Eyal game only. Please contact [You must be registered and logged in to see this link.] for more informations." (2016)
^ a b c Tarason, Dominic (5 January 2012). "Freeware Game Pick – Tales of Maj'Eyal: Age of Ascendancy". DIYGamer. Retrieved 8 January 2013.
^ a b Pearson, Dan (2013-01-30). "Where I'm @: A Brief Look At The Resurgence of Roguelikes". Gameindustry.biz. Retrieved 2014-08-30.
^ a b c Tarason, Dominic (17 December 2012). "Tales Of Maj'Eyal Is The Best Roguelike You've Never Played, Now Released After Years In Beta". Indie Statik. Retrieved 8 January 2013.
^ "Roguelike Radio:Episode 18: ToME 4". 10 January 2010. Retrieved 8 January 2013.
^ "Angband at oook.cz – Variant list". Retrieved 9 January 2013.
^ Sykes, Tom (18 December 2012). "Tales of Maj'Eyal is released, despite being out for 109 years". PC Gamer. Retrieved 11 January 2013.
^ "2011 Seven Day Roguelike Challenge Evaluation". 8 April 2011. Retrieved 14 January 2013.
^ "2012 Seven Day Roguelike Challenge Evaluation". 9 May 2012. Retrieved 14 January 2013.
^ "Winner of the Ascii Dreams Roguelike of the Year 2010: T.o.M.E. 4". Retrieved 9 January 2013.
^ "Winner of the Ascii Dreams Roguelike of the Year 2011: T.o.M.E. 4". Retrieved 9 January 2013.
^ a b "Full Results for Ascii Dreams Roguelike of the Year". Retrieved 9 January 2013.
^ Polson, John. "168 devs saved by the grace of Greenlight in October, Steam Halloween sale live". IndieGames.com. IndieGames.com. Retrieved 3 November 2013.
^ Tales of Maj'Eyal on Greenlight [You must be registered and logged in to see this link.]
^ Tales of Maj'Eyal on Steamspy (2016-07-15)
^ Smith, Adam (7 January 2013). "TOME Is Where The Heart Is: Happy New Roguelike". Rock, Paper, Shotgun. Retrieved 8 January 2013.
^ Talley, Michael (10 January 2013). "Tales of Maj'Eyal Review". Gather Your Party. Retrieved 8 July 2013.
^ Spengler, Jon (9 April 2013). "Tales of Maj'Eyal Review". Dorkadia. Retrieved 8 July 2013.
^ Harac, Ian. "Tales of Maj'Eyal 4 Begins a New Chapter in the Roguelike Genre". TechHive. Retrieved 8 July 2013.
^ tales-of-majeyal on metacritic.com
External links Edit

Official website
git.net-core.org/tome/t-engine4 repository of the game's open-source engine
Last edited 29 days ago by RussBot
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Tecmo Bowl

Post by FusTinG on Sun Nov 05, 2017 12:15 pm

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Tecmo Bowl
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Tecmo Bowl (Japanese: テクモボウル Hepburn: Tekumo Bōru) is an American football arcade game developed and released by Tecmo in 1987.[5] The game was successful in its original arcade format,[6] and as a 1989 port for the Nintendo Entertainment System. The NES version is the first console game to have featured real NFL players. Although LJN's NFL is the first NES game to have featured NFL team names, it was not as successful as Tecmo Bowl. Because of this, and combined with the scarcity of the arcade version, the NES version eclipsed its arcade counterpart in popularity. The NES version was ported to mobile phones in 2004—and then to the North American Virtual Console: March 12, 2007 for the Wii, September 12, 2013 for the Nintendo 3DS, and on September 10, 2015 for the Wii U. The game was also included on the NES Classic Edition, which launched in 2016. The arcade version for the Wii Virtual Console was released in North America on August 3, 2009 and in Japan on September 29, 2009. The game is notorious for how much better Los Angeles Raiders running back Bo Jackson is than the rest of the players in the game, as he can make it through the defense almost every time.

Tecmo Bowl
TecmoBowl arcadeflyer.png
European arcade flyer of Tecmo Bowl
Developer(s) Tecmo
Sculptured Software (Game Boy)
Publisher(s) Tecmo
Series Tecmo Bowl
Platform(s) Arcade, Nintendo Entertainment System, Famicom, PlayChoice-10, Game Boy, Virtual Console
Release Arcade
JP: December 1987[2]
NA: 1987[1]
EU: 1987[3]
NES
NA: February 1989
Famicom
JP: November 30, 1990
Game Boy
NA: 1991
JP: 1991
Virtual Console
Wii (NES)
NA: March 12, 2007
Wii (Arcade)
JP: September 29, 2009
NA: August 3, 2009
3DS (NES)
NA: September 12, 2013
Wii U (NES)
NA: September 10, 2015
Mode(s) Single-player, multiplayer
Arcade: 1-4 players
NES: 1-2 players
Arcade system Tecmo Bowl
CPU Main: 2× Z80 @ 8 MHz
Sound: Z80 @ 4 MHz[2]
Sound 2× YM3812 @ 4 MHz,
2× MSM5205 @ 384 kHz[2]
Display Raster, dual monitor,
512×256 resolution,
60 Hz refresh rate,
2048 out of 8192 colors[4]
Gameplay Edit

The original arcade version is distinguished by a large two-monitor cabinet, support for up to four players, and the ability to break tackles. Only two fictional teams can be chosen: the Wildcats and the Bulldogs. The 2D graphics are also more advanced than the NES version, with the arcade original having a larger color palette and more detailed sprites.

The NES version allows two players rather than the arcade's four players. The player can choose between three modes: one-player, two-player, and coach. In one-player mode, the player picks a football team and plays against the computer. After every game that the player wins, the computer picks another team to play as, and the player stays with the original choice. In the two-player and coach modes, the player and another human will play one game but the players only choose the plays in the coach mode (which cannot be done in the arcade version).

In both versions, the playbook consists of only four offensive plays. When on defense, a player selects a play based on the anticipation of the offense's choice; if chosen correctly, it results in a collapse of the offensive line and well-covered receivers, therefore setting up either a potential sack or an interception.

Although featuring the names and statistics of real NFL players from the 1988 NFL season, the gameplay limits how closely the video game players mimicks real life players. Unlike the NFL, the arcade version only allows ten players for each team on the field at a time while the NES version only allows nine for each. The offensive player with the ball tries to avoid the defenders, the defenders tries to avoid blockers and catch the player with the ball.

Teams Edit
Tecmo Bowl contains twelve teams, each equipped with four plays. Most teams have two running plays and two passing plays. The exceptions are San Francisco and Miami, who have three passing plays and one running play.

Tecmo was not able to get the NFL's consent to use real team names. As a result, the teams in the game are identified solely by their home city or state. However, each roster mimics that of the NFL team based out of the same city or state. Tecmo Bowl only uses players from twelve of the best and most popular teams.

The teams mimicked in the game are Indianapolis, Miami, Cleveland, Denver, Seattle, Los Angeles (Raiders), Washington, San Francisco, Dallas, New York (Giants), Chicago, and Minnesota.

AFC NFC
Los Angeles (Raiders) Washington
Indianapolis San Francisco
Miami Dallas
Denver New York (Giants)
Seattle Chicago
Cleveland Minnesota
Each team has a different level of effectiveness based on its personnel and play selection.

There were two NES versions of the game released in the U.S. The first release is identified by its black and gold seal of quality and the second version by its white and gold seal. The original Tecmo Bowl for the NES features Eric Dickerson as running back and Albert Bentley as kick returner for Indianapolis. A later version that was released had Albert Bentley as running back and Clarence Verdin as kick returner, instead. A year later, the Japanese NES Famicom version of Tecmo Bowl has many roster changes that are included in the game to reflect the year it was released.

Related releases Edit


Box art of North American NES version.
1989: NES
1990: Famicom
1991: Game Boy (developed by Sculptured Software)
2007: Wii Virtual Console (NES version)
2009: Wii Virtual Console (Arcade version)
2013: Nintendo 3DS Virtual Console (NES version)
2015: Wii U Virtual Console (NES version)
2017: NES Classic Edition (NES version)
The 2007 and 2013 Virtual Console releases and 2017 NES Classic Edition release contain a modified version of the game without the NFLPA license, since EA owns exclusive rights to it; thus, the players are represented only by number and not by name.[7] The original arcade version was featured in Tecmo Classic Arcade for the Xbox.

Reception Edit

In the September 1997 issue of Nintendo Power, twelve staff members voted in a list for the top 100 games of all time,[8] putting Tecmo Bowl at 30th place.[9] Time listed Tecmo Bowl for the NES in its list of All-Time 100 Video Games.[10] Time noted that the game's arcade-like controls and "quasi-realistic teams and players" made the game a "breakout hit that’s still fun to pick up and play to this very day."[10]

TechTimes noted that the game's character of Bo Jackson is "[a]bsolutely, positively—and absurdly—unstoppable". Said to apparently reflect the real Bo Jackson's extraordinary athletic abilities, this character can be effectively used as a means of cheating within the game.[11]

See also Edit

Tecmo Super Bowl
References Edit

^ "Tecmo Bowl". Gamefaqs.com. Retrieved November 30, 2015.
^ a b c "Tecmo Bowl". Arcade-history.com. Retrieved November 30, 2015.
^ "The Arcade Flyer Archive". Flyers.arcade-museum.com. Retrieved November 30, 2015.
^ [1]
^ "Tecmo Bowl". The International Arcade Museum. Retrieved October 6, 2013.
^ "The Arcade Flyer Archive". Flyers.arcade-museum.com. Retrieved November 30, 2015.
^ "Tecmo Bowl VC Review". IGN. March 13, 2007.
^ "100 Best Games of All Time". Nintendo Power. Vol. 100. September 1997. p. 88.
^ "100 Best Games of All Time". Nintendo Power. Vol. 100. September 1997. p. 92.
^ a b Aamoth, Doug (November 15, 2012). "All-Time 100 Video Games". Time. Retrieved March 26, 2016.
^ "Remembering Bo Jackson's 'Tecmo Bowl' Dominance". Tech Times.
External links Edit

"TecmoBowl-vs-RBI" An indepth look at strategy and player attributes for Tecmo Bowl and RBI baseball
Tecmo Bowl at the Killer List of Videogames
Tecmo Bowl at MAWS
Tecmo Bowl at MobyGames
"The Greatest Games of All Time", GameSpot
Last edited 1 month ago by GreenC bot
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Tecmo Super Bowl
video game
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specialized section of the Wii Shop Channel and Nintendo
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Re: Tales of Maj'Eyal

Post by Hari. on Tue Nov 07, 2017 7:46 am

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Re: Tales of Maj'Eyal

Post by Hari. on Tue Nov 07, 2017 9:31 am

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Re: Tales of Maj'Eyal

Post by Hari. on Tue Nov 07, 2017 9:31 am

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