Tom Clancy's Ghost Recon Phantoms

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Tom Clancy's Ghost Recon Phantoms

Post by FusTinG on Sun Nov 05, 2017 12:21 pm

Tom Clancy's Ghost Recon Phantoms was a multiplayer third-person tactical shooter video game, released in 2014 as a free-to-play game for Microsoft Windows.[3][4] The game is part of Tom Clancy's Ghost Recon series.

Tom Clancy's Ghost Recon Phantoms
Ghost Recon Phantoms cover.jpg
Developer(s) Ubisoft Singapore[1]
Publisher(s) Ubisoft[2]
Series Tom Clancy's Ghost Recon
Engine YETI
Platform(s) Microsoft Windows[3]
Release
WW: April 10, 2014
Genre(s) Tactical shooter
Mode(s) Multiplayer
Gameplay Edit

Ghost Recon Phantoms has three classes: Assault, Recon, and Support. It has a team-based gameplay, so each of these classes synergizes with one another. The Assault is played as a suppressor that can charge its way in, the Recon can outflank enemies using a cloak device or snipe by using a scanning device, and the Support can manipulate the battlefield by generating an electronic shield or causing a temporary blackout.[5][6]

There are four match types: Private Match, Team Capture, Team Death match, Clan Match and three game modes: Conquest, Onslaught, and Holdout.

Development Edit

Ghost Recon Phantoms was previously known as Ghost Recon Online during the beta phase.[7] On August 25, 2016, Ubisoft announced that the game had failed to meet the company's expectations, and was shut down on December 1, 2016.[8]

Wii U version Edit
On 24 May 2011, Ubisoft announced that its Singapore studio would develop Ghost Recon Online for the latter half of 2011, following an initial closed beta.[9] This game is supported by micro transactions. On 7 June 2011, Nintendo announced at the Electronic Entertainment Expo that Ubisoft would release the game for the Wii U.[3] Also, Ubisoft presented trailers and demos for the Wii U version of the game. The Windows version is confirmed to be a free-to-play game, and requires a Uplay account. Whilst not officially confirmed to be a free-to-play model as well for the Wii U as of January 2013, Nintendo's president and CEO Satoru Iwata commented in an interview that he has no opposition against this model and is willing to work with it.[10][11]

Despite the fact the Wii U version of the game was not presented during either Ubisoft's or Nintendo's conferences at E3 2012, Ubisoft reaffirms that the game is still coming to Wii U. According to Ubisoft's senior vice president of sales and marketing Tony Key, he says that "Ghost Recon Online is being developed for the PC first. That was always the plan. The team is taking a little bit longer than they thought they would to get Ghost Recon Online to the level and quality that they want and that definitely has had an impact on how much time they're able to spend on the Wii U version because we want to make sure we get it right." Key also states that much of the development team behind the Wii U version of the game are also working on the PC version, and that focus will shift to the Wii U once the PC version is completed.[12]

Additionally, Key also says, "If we start working on the Wii U too soon, we might end up wasting a lot of resources because the PC is a lot easier to test and learn with. Ghost Recon Online on the PC, we can test and learn with that and apply all the best benefits we learn onto the Wii U version to make sure that it's a great Wii U game. That's an unusual product for a console and we want to make sure we nail it."[12] On 6 September 2012, the game's producer stated that "as of right now, the entire Ghost Recon team is focused on the PC version only" and that "the Wii U version is on hold".[13]
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Toribash...#

Post by FusTinG on Sun Nov 05, 2017 12:22 pm

Toribash is a free-to-play turn-based third-person fighting game developed by Nabi Studios and published by Nicalis, which first released on Microsoft Windows in 2006. A port for the Wii was released in July 2010,[1] and for OS X and Linux in May 2014.[2]

Toribash
Toribash logo.jpg
Developer(s) Nabi Studios
Publisher(s) Nicalis
Platform(s) Microsoft Windows, OS X, Linux, Wii
Release
WW: March 2, 2006
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
Gameplay Edit

The game is mainly played by manipulating the various joints on the player's doll-like character over turn-based sequences to execute movements. These movements primarily include relaxing, holding, contracting and extending of the player model's neck, pecs, elbows, wrists, abdomen, glutes, hips, knees and ankles; raising and lowering the shoulders, tilting the lumbar and chest left and right, and grabbing and un-grabbing of the hands.

The game features singleplayer and multiplayer, where movements are executed in turn-frames of varying lengths within set match-frames. The game is heavily sand-box based.
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Re: Tom Clancy's Ghost Recon Phantoms

Post by Hari. on Sun Nov 05, 2017 5:09 pm

NIce
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Re: Tom Clancy's Ghost Recon Phantoms

Post by Hari. on Sun Nov 05, 2017 6:00 pm

Nice
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Re: Tom Clancy's Ghost Recon Phantoms

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