Battlefield 4

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Battlefield 4

Post by FusTinG on Sun Nov 05, 2017 3:21 pm

Battlefield 4 is a first-person shooter video game developed by video game developer EA DICE and published by Electronic Arts. It is a sequel to 2011's Battlefield 3 and was released on October 29, 2013 in North America, October 31, 2013, in Australia, November 1, 2013, in Europe and New Zealand and November 7, 2013, in Japan for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Battlefield 4
Battlefield 4 cover art.jpg
Developer(s) EA DICE
Publisher(s) Electronic Arts
Director(s) Lars Gustavsson
Stefan Strandberg
Producer(s) Aleksander Grøndal
Tobias Dahl
Designer(s) Thomas Andersson
Mikael Kasurinen
Programmer(s) Vidar Nygren
Artist(s) Gustav Tilleby
Writer(s) Jesse Stern
Mikael Säker
Adrian Vershinin
Composer(s) Johan Skugge
Jukka Rintamäki
Series Battlefield
Engine Frostbite 3
Platform(s) Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release
October 29, 2013
Microsoft Windows, PlayStation 3, Xbox 360
NA: October 29, 2013[1]
AU: October 31, 2013[1]
NZ: November 1, 2013[2]
UK: November 1, 2013[3]
PlayStation 4

NA: November 15, 2013
EU: November 29, 2013
Xbox One

WW: November 22, 2013
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer
Battlefield 4 was met with positive reception. It was praised for its multiplayer mode, gameplay and graphics, but was also criticized for its short and shallow single-player campaign mode, and for its numerous bugs and glitches. It was a commercial success, selling over 7 million copies.[4]

Gameplay Edit

The game's heads-up display (HUD) is composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The top right displays kill notifications of all players in-game. On the Windows version of the game, the top left features a chat window when in multiplayer. The mini-map, as well as the main game screen, shows symbols denoting three kinds of entities: blue for allies, green for squadmates, and orange for enemies, this applies to all interactivity on the battlefield. Battlefield 4 options also allow colour-blind players to change the on-screen colour indicators to: tritanomaly, deuteranomaly and protanomaly.

Weapon customisation is expansive and encouraged. Primary, secondary and melee weapons can all be customised with weapon attachments and camouflage 'skins'. Most weapons also have a default setting for different firing modes (e.g. semi-automatic, automatic fire), allowing the player to adapt to the environment they find themselves in. They can "spot" targets (marking their positions to the player's team) in the single-player campaign (a first in the Battlefield franchise) as well as in multiplayer. The game's bullet-dropping-system has been significantly enhanced, forcing the player to change the way they play medium to long distance combat. In addition, players have more combat capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection. Standard combat abilities are still current including, reloading whilst sprinting, unlimited sprint, prone and vaulting.
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Re: Battlefield 4

Post by Hari. on Sun Nov 05, 2017 4:47 pm

NIce
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Re: Battlefield 4

Post by Hari. on Tue Nov 07, 2017 8:57 pm

Nice
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Re: Battlefield 4

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