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Age of Wonders: Shadow Magic

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Age of Wonders: Shadow Magic Empty Age of Wonders: Shadow Magic

Post by FusTinG Sat Nov 04, 2017 10:40 pm

Age of Wonders: Shadow Magic is a turn-based strategy video game in a fantasy setting. Shadow Magic is the third incarnation of the Age of Wonders series, and is a direct sequel to Age of Wonders II: The Wizard's Throne. All three games were developed by Triumph Studios. The series is the spiritual successor to Master of Magic.

Age of Wonders: Shadow Magic
Age of Wonders - Shadow Magic Coverart.jpg
Developer(s) Triumph Studios
Publisher(s) Gathering of Developers
Producer(s) Chris Lacey
Designer(s) Lennart Sas
Composer(s) Mason B. Fisher
Platform(s) Microsoft Windows
Release
NA: July 25, 2003
EU: August 29, 2003
Genre(s) Turn-based strategy
Mode(s) Single-player, multiplayer
Gameplay Edit


Age of Wonders: Shadow Magic screenshot
The game features a world on three different levels, the Surface, the Underground and the Shadow World. Scenarios may take place on one or more of these levels. The game can either be played in a simultaneous mode, wherein players move their units at the same time during a turn, and in a traditional turnbased mode. Note that both modes are still turnbased. The game is played both in an overworld mode, on which parties are moved and raised, structures are built and heroes are contracted, as well as a battle mode.

The key element of the game are the Wizards. Wizards are very powerful at magic, but rather weak at close combat. Every player has one Wizard, each with a sphere of magic (Life, Death, Fire, Water, Air, Earth, Cosmos and finally Chaos/Secret), which decides which spells the Wizard can research. Some Wizards have multiple spheres, but can only learn less advanced spells. Spells range from passive spells (for instance, blessing a unit with additional strengths), to direct spells (i.e. healing spells or attack spells), to summoning spells. Wizards are the only units in the game who can't level up or gain medals. Instead, they improve by researching new spells and skills.

Wizards have a domain, which is the area in which the Wizard can cast his spells. When a wizard is inside a wizard's tower, the radius of his domain is increased by several hexagons, and in addition a small domain is radiated around each hero, so it is usually best to keep wizards inside a tower at all times. Every village, town and city can build a Wizard Tower, and the Wizard only has to be inside one Wizard Tower, the other towers will also increase his domain.

Wizards can also attract heroes. Heroes are the men and women who (preferably) lead your troops into battle. Heroes, unlike Wizards, can level up. When they level up, the player can choose between three abilities for the hero to make them stronger. For example, they can fire at range or improve the party morale. At a low level, they are rather vulnerable to other units, especially high tier units, so it is suggested to keep them a bit out of harm's way, for at a high level, they can become strong assets to a party, and can even destroy parties on their own. Their maximum level is 30.

When a Hero dies, you can only bring it back by using the reanimate or resurrect spell. When using the reanimate spell, the Hero will return to your Wizard's Seat as an Undead hero. Heroes can join you either by applying at one of your cities or parties, by being recruited at an Inn or similar building, or can be attained through the use of the "call hero" spell.

Regular units represent the majority of the units in the game. These units can be divided in four levels, based on the various buildings that are needed for creating them. Units can also be awarded medals, which are given independent of respective levels. The medals represent experience and give bonuses to unit statistics.

There are many kinds of structures on the World Map. The most important ones are the cities and the structures that generate either gold or mana. Cities come in four levels. The lowest level is the Outpost, which can only construct a Wooden Wall and the race's basic unit. The next stage, the Village, can build many more buildings. The other stages are Town and City. The stages differ in how fast they can build, and the income they generate.

There are fifteen races in the game, which fall into three main categories: light, twilight, and darkness. These categories can be further broken down into five groups; pure good, good, evil, pure evil and neutral races.
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Age of Wonders: Shadow Magic Empty Re: Age of Wonders: Shadow Magic

Post by Hari. Mon Nov 06, 2017 9:50 am

Nice
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