Alpha Prime

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Alpha Prime

Post by FusTinG on Sat Nov 04, 2017 10:48 pm

Alpha Prime is a first-person shooter video game developed by Black Element Software and released in 2007. The script for the game's story was written by Ondřej Neff,[2] and the game is built upon Black Element's proprietary Enforce 2 Engine.[3] Alpha Prime was initially released on Steam and, as of August 30, 2011, it is also available on the cloud gaming service OnLive.[4]

Alpha Prime.jpg
Developer(s) Black Element Software
Publisher(s)
EU: IDEA Games
NA: Meridian4
Bohemia Interactive[1]
Composer(s) Kasny Jaroslav
Engine Enforce 2
Platform(s)
Microsoft Windows
Cloud (OnLive)
Release
EU: 2007-05-25
NA: 2007-11-08
Genre(s) First-person shooter
Mode(s) Single-player
Plot Edit

The State Business Federation has discovered an asteroid dubbed Alpha Prime with rich deposits of hubbardium, which is used as fuel in interstellar ships. During the mining operations, the miners began to go mad due to exposure to hubbardium. The State Business Federation decided that mining the hubbardium is too dangerous, and sealed off the asteroid.

The protagonist, Arnold Weiss, is recruited by an old friend, Livia, to rescue their mutual friend, Warren Reynolds, who was trapped on the asteroid when it was sealed off. Arnold grudgingly accepts, and they head off in a ship called the Artemis. The ship is disabled by a mine before they reach the asteroid, however, and only Arnold and Livia survive. Arnold gets into an escape pod and lands on Alpha Prime alone.

After fighting his way through malfunctioning robots and miners driven mad by hubbardium exposure, Arnold meets up with an Italian member of the Association of Freelance Prospector's named Paolo Bellini. Paolo gives Arnold a device known as a ReCon, used to hack into a variety of electronics, and agrees to help him. Paolo then suggests they go further into the complex to escape the insane miners. After another run in with robots, Paolo is injured and decides to stay behind when Arnold goes to survey the area. The two notice that the area is now crawling with enforcers from the company that originally controlled the mining operation.

Arnold gets in contact with another employee trapped on Alpha Prime, Bruce Lawrence, who assists him in opening some doors. On the way back, the leader of the enforcers, Colonel Olivier, finds Paolo and asks him about Glomar, an urban legend said to be the source of hubbardium. Paolo attempts to escape, but is killed. Livia contacts Arnold again to explain that she has been hiding from Colonel Olivier's ship, but Bruce later informs him that Livia had been transmitting directly to Olivier.

Using the complex's tram system, Arnold finally makes his way to Warren. Warren reveals that Livia was on Alpha Prime when the Company first tried to acquire the heart of Glomar, now confirmed to be the source of the radiation which transforms rock into hubbardium. Something went wrong and during the Company's flight, Livia abandoned Warren to go with them. Warren removes the information about how to find Glomar's heart, which constantly moves, from Alpha Prime's database, and attempts to hide it.

Olivier's men fake an image of Paolo approaching the room on the security cameras, leading Warren to go outside to get him. Arnold realizes it's a trap, but gets over to Warren too late, who is captured. Arnold chases Olivier and Warren to Olivier's ship, which he also hopes to use to escape the asteroid after rescuing Warren. Warren, however, inspired by an act of Paolo's, sets off an explosion as a distraction to escape, also resulting in the ship being rendered unusable.

Arnold gets a tip that Warren might be headed to an old mining site, and drives a buggy across the asteroid's surface to reach it. Arnold meets up with Bruce there, only to find out that Olivier already caught Warren, stole the database containing the location of Glomar's heart, and left him for dead. With his dying breath, Warren informs Arnold that when you touch the heart, it does whatever you expect it to. Arnold insists he's going after Olivier so Bruce leaves because he only wants to escape the asteroid.

Arnold tracks Olivier to an old mine and begins descending into it. Along the way, Olivier, who now wants the heart for himself, contacts Arnold and insists that they both have the same goal: keeping the heart away from the Company. He also warns Arnold of a spy by the codename of Coral Snake, who is a mutual acquaintance he insists cannot be trusted. Arnold speculates that Coral Snake may not even exist at all, and is only a myth to turn Arnold against his friends.

Arnold finally reaches Olivier, who is about to pick up Glomar's heart. He threatens to kill him, but Olivier insists that Arnold would not shoot next to such a precious object. Instead, Arnold convinces Olivier that Glomar will destroy Olivier if he picks it up. With the doubt in his mind, Warren's prediction turns out true as Olivier is transformed into a hideous abomination upon touching the heart. Arnold defeats the corrupted Olivier and goes to pick up the heart himself.
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Amnesia: The Dark Descent

Post by FusTinG on Sat Nov 04, 2017 10:49 pm

Amnesia: The Dark Descent is a survival horror video game by Frictional Games,[2] released for Microsoft Windows, Mac OS X, Linux and PlayStation 4 platforms. The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions.[3] The game was critically well received, earning two awards from the Independent Games Festival and numerous positive reviews.[4]

Amnesia: The Dark Descent
Amnesia-The-Dark-Descent-Cover-Art.png
Developer(s) Frictional Games
Publisher(s) Frictional Games
Designer(s)
Thomas Grip
Jens Nilsson
Programmer(s)
Thomas Grip
Luis Rodero Morales
Artist(s)
Marcus Johansson
Marc Nicander
Writer(s) Mikael Hedberg
Composer(s) Mikko Tarmia
Engine HPL Engine 2
Platform(s)
Microsoft Windows
OS X
Linux
PlayStation 4
Release Microsoft Windows, OS X, Linux
WW: 8 September 2010
PlayStation 4
WW: 22 November 2016
Genre(s) Survival horror[1]
Mode(s) Single-player
Originally released independently via online distribution, the game has since been published in retail by 1C Company in Russia and Eastern Europe, as well as THQ in North America.[5][6][7] A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available.[8] In addition, the game's soundtrack is available for purchase and a free content expansion Justine has been released as well as many fan-made expansions and stories for its unique "Custom Story" gamemode.[9] The Amnesia Collection – which contains The Dark Descent, its Amnesia: Justine expansion and the sequel, A Machine for Pigs – was released for PlayStation 4 on 22 November 2016.

Gameplay Edit


In this screenshot, Daniel encounters one of the monsters in the castle.
In a similar vein to the developer Frictional Games' previous games, Amnesia is an adventure game played from a first-person perspective. The game retains the physical object interaction used in the Penumbra series, allowing for physics-based puzzles and interactions such as opening doors and fixing machinery.[3] Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player's sense of helplessness, as it is now entirely possible to attempt to push open a "pull" door whilst danger approaches from behind.

In addition to a health indicator, Daniel's sanity must be managed. Being in darkness too long, witnessing unsettling events, or staring at monsters will reduce Daniel's sanity, causing visual and auditory hallucinations and drawing the attention of monsters. Light sources help restore sanity, and if none are available Daniel may use tinderboxes to ignite candles in wall sconces and candelabra, or deploy an oil-burning lantern found near the beginning of the game. However, the number of tinderboxes and the amount of oil available are both limited, and standing in a light source also makes the player more noticeable to monsters. The player must balance the amount of time Daniel spends in light and shadow. Sanity is fully restored once Daniel completes an objective or progresses the game's story. It may also be restored by staying in the shadows until Daniel passes out, but this leaves him extremely vulnerable to any nearby monsters.

If a monster spots Daniel, it will chase him until he's out of sight. If spotted, Daniel must flee, as Amnesia does not give the player access to weapons. Daniel must find hiding places or barricade doors with rocks, chairs and other obstacles; however, monsters are capable of tearing down doors in their path and kicking obstacles out of the way, and move extremely fast once they have spotted their prey. Players can also choose to hide Daniel in the shadows, at cost to sanity. Monsters who lose sight of Daniel will search for him for a time, but will eventually leave and vanish. They can also choose, preferably while being chased, to pick up an object and throw it to the monster, temporarily stunning the monster for about two seconds and giving Daniel some extra distance.
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Re: Alpha Prime

Post by Hari. on Mon Nov 06, 2017 9:42 am

Nice
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Re: Alpha Prime

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