:::Anno 1503

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:::Anno 1503

Post by FusTinG on Sat Nov 04, 2017 10:52 pm

Anno 1503: The New World (known in North America as 1503 A.D.: The New World) is a real-time strategy and city-building video game, part of the Anno series. It is developed by Max Design. It revolves around building and maintaining a 16th-century colony in the New World. It is the sequel to Anno 1602 and the predecessor to Anno 1701. The add-on Treasures, Monsters & Pirates was released in 2004.

Anno 1503
Anno 1503 cover.jpg
Developer(s) Max Design
Publisher(s) Sunflowers Interactive
EA Games
Series Anno
Platform(s) Microsoft Windows
Release
NA: April 4, 2003
EU: March 23, 2003
Genre(s) Real-time strategy, city-building game
Mode(s) Single player
Gameplay Edit

Anno 1503 begins with the player in control of a ship filled with men and material searching for an island to settle. After finding a suitable site city building begins. Resources begin as food and cloth, but progress into more complicated and different goods. Eventually, citizens become Aristocrats, and require at least ten different goods and numerous services, such as access to a large church or a bathhouse. The game is constructed around one human player and three computers. Like Anno 1602, the computers are progressive, meaning that they advance along with the human players. The computer players also have adjustable personalities, which the player customizes before the beginning of a game. Each different player, human or computer, is represented by a color.

Economy Edit
The economy in Anno 1503 is built on providing different goods to colonist citizens. It begins with the creation of cheap goods, and progresses in civilization levels throughout the game leading to more advanced goods. Since the game is built on different levels of civilizations (pioneer, settler, citizen, merchant, aristocrat), each civilization level requires more goods and more balancing skills and finesse.

Technology Edit
Technology of Anno 1503 begins on the pioneer level. After giving citizens basic goods like food, cloth, and alcohol, they develop into Settlers, the second civilization level. The second levels allows the player's settlers to build more advanced buildings; however, settlers require more goods to stay alive. Buildings in the game do not necessarily have a specific function for the player, but have an implied or under effective function for settlers in the game. Building abilities are amplified with expansion, meaning larger populations have more effective building powers.

The military form of this game is more complex than that of Anno 1602. The game has more than seven different types of units as opposed to Anno 1602 with only four. Thus, during battles, the game experience becomes more intense as deploying different units becomes key in strategy for winning a battle.

The buildings in the game are more extensive than those of Anno 1602. This is mainly because the game play area and islands are many times bigger than that of 1602. Thus, it makes it possible to have many more plantations and diversity of farm houses. With the original houses and farms featured in the previous game, this game also has many more extensive farms for gems, silk, whale blubber, lamp oil, medicinal herbs, hops, wine, indigo, coal, hides, leather and salt, increasing gameplay difficulty. Building and house graphics are improved over the previous game.

(Above Right): The packaging art for Electronic Arts Anno 1503, was awarded to freelance Illustrator Marc Ericksen, who incorporated a montage of Conquistador imagery involving armored soldiers, ships, and Caribbean style imagery to set the stage for the gameplay.

Addon Edit

An addon titled Treasures, Monsters & Pirates was released in 2004.

Reception Edit

Reception
Review scores
Publication Score
CGW 3/5 stars[1]
Game Informer 7.5 out of 10[5]
PC Gamer (UK) 58%[3]
PC Gamer (US) 81%[2]
PC Zone 78/100[4]
X-Play 5/5 stars[6]
In Germany, sales of Anno 1503 surpassed 200,000 copies after fewer than two weeks of release. It was the country's fastest-selling computer game of all time, as of November 2002.[7] By March 2003, Anno 1503 had sold 405,908 copies in Germany alone, and was the country's highest-selling game of 2002 across all platforms.[8] The game and its predecessor, Anno 1602, reached combined sales of 4.4 million units by 2006. This made them the two largest commercial successes in the history of German games.[9]
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Anomaly: Warzone Earth

Post by FusTinG on Sat Nov 04, 2017 10:58 pm

Anomaly: Warzone Earth is a real-time strategy tower defense video game by 11 bit studios.[3][4] The game was initially announced in late 2010,[5] and released on April 8, 2011 for Windows and Mac OS X.[6]

Anomaly: Warzone Earth
AnomalyWarzoneEarthTitleArt.jpg
Anomaly Warzone Earth cover art
Developer(s) 11 bit studios
Publisher(s) Headup Games (Germany)
Composer(s) Piotr Musial
Platform(s) Windows, Mac OS X, Linux, iOS, Android, Xbox 360, PlayStation Network, Blackberry 10
Release Windows, OS X
WW: April 8, 2011 [1]
iOS
WW: August 11, 2011
Android
WW: November 29, 2011 (Amazon Appstore)
WW: January 25, 2012
Xbox Live Arcade
WW: April 6, 2012
PlayStation Network
NA: September 11, 2012[2]
EU: August 29, 2012
Blackberry 10
WW: February 20, 2013
Genre(s) Real-time strategy, tower defense
Plot Edit

The game is set in the near future, where sections of an alien spacecraft have crash-landed in several major cities around the world including Baghdad and Tokyo.

The player assumes the role of the commander of an armor battalion (referred to as "14th Platoon" in the story) sent to investigate anomalies that have occurred in the vicinity of the wreckage and gather information on what is happening in the affected areas, as the anomalies are interfering with radar and satellite imagery - and to neutralize any threats that may exist within the anomalies' field of influence.

Gameplay Edit


Convoy has blue health bars while tower is red
The style of the gameplay has been described as "reverse tower defense",[7] "tower attack",[8] and "tower offense".[9] Players control a convoy of vehicles investigating anomalies around sections of a downed alien spacecraft, which are protected by various types of defensive towers that have to be destroyed.[10] Players do not directly control the vehicles in the convoy, rather they set paths for the convoy to follow along city streets, while also dropping power-ups such as decoys or smoke-screens to aid the survival of the convoy. In addition, players can purchase and equip a number of different units with varying offensive and defensive attributes to make up the convoy.

In the Windows, Mac, Linux and XBLA versions, players directly control a soldier on foot (dubbed the Commander) whom they use to pick up and drop the power-ups for the convoy. The iOS and Android versions omit the Commander in lieu of the player directly placing power using the touch-based interface. In addition, the iOS and Android versions do not feature the levels set in Tokyo.

Release Edit

Anomaly: Warzone Earth was released on PC and Mac on April 8, 2011; and was released on iOS on August 11, 2011 as separate apps for iPhone and iPad. An Android version followed, initially as an exclusive release on the Amazon Appstore, on November 29, 2011,[11] then as a general Android Market release on January 25, 2012.[12] The game was released on Xbox Live Arcade in April 2012.[13]
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Re: :::Anno 1503

Post by Hari. on Mon Nov 06, 2017 9:49 am

Nice
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Re: :::Anno 1503

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