Wireforum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Hidden & Dangerous

Go down

Hidden & Dangerous Empty Hidden & Dangerous

Post by FusTinG Sat Nov 04, 2017 11:50 pm

Hidden & Dangerous is a 1999 World War II computer and video game developed by Illusion Softworks and published by Take-Two Interactive and TalonSoft for Windows, the Dreamcast, and the PlayStation. The PlayStation port of the game was developed by Tarantula Studios. It is regarded as one of the pioneering tactical first/third person shooters.

Hidden & Dangerous
Hidden and dangerous cover-01.jpg
Windows Cover art (Germany)
Developer(s) Illusion Softworks
Tarantula Studios (PlayStation)
Publisher(s) TalonSoft
Take-Two Interactive (PlayStation)
Designer(s) Michal Bačík
Radek Bouzek
Programmer(s) Michal Bačík
Composer(s) Jim Rose
Engine Insanity
Platform(s) Windows, Dreamcast, PlayStation
Release Windows
NA: July 29, 1999
Dreamcast
NA: August 1, 2000[1]
EU: September 8, 2000
PlayStation
EU: November 23, 2001
Genre(s) Tactical shooter
Mode(s) Single-player, multiplayer
Hidden & Dangerous was voted the 4th best video game developed in the Czech Republic and Slovakia in a Survey by Czech server BonusWeb.[2]

Gameplay Edit

The player controls an eight-man British Special Air Service (SAS) team executing a number of important missions during World War II. The game features soldier selection prior to each mission. A comprehensive load-out sequence is also available where players have access to a variety of weapons and equipment. Mission briefings outline objectives, intelligence on enemy strengths and recommended plans of advance. During missions, players can command directly by toggling through the soldiers in their squad, voice commands or a tactical map which allows for real time control or planned maneuvers once the map is exited. Missions include, sabotage, search and destroy, POW rescue and resistance aid. Hidden and Dangerous features missions in Italy, Yugoslavia, Germany, Norway, the North Sea and Czechoslovakia. Despite certain historical liberties taken with actual SAS missions and time-lines, the game retains a degree of historical accuracy and intense atmosphere, including realistic wounding as squad members can be heavily wounded or killed by even brief enemy contact.
FusTinG
FusTinG
Member
Member

Posts : 304
Join date : 2017-11-04
Age : 24
Location : 8 Ball Pool

Back to top Go down

Hidden & Dangerous Empty King's Quest III

Post by FusTinG Sat Nov 04, 2017 11:54 pm

King's Quest III: To Heir Is Human is the third installment in the King's Quest series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and PC DOS, and later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character.

King's Quest III:
To Heir Is Human
King's Quest III: To Heir Is Human
Apple II cover art by Greg Steffen
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Designer(s) Roberta Williams
Programmer(s) Al Lowe
Bob Heitman
Bob Kernaghan
Artist(s) Doug MacNeill
Mark Crowe
Writer(s) Roberta Williams
Annette Childs
Composer(s) Margaret Lowe
Series King's Quest
Engine AGI
Platform(s) MS-DOS, Apple II, Apple IIGS, Amiga, Atari ST, Mac, Tandy Color Computer 3
Release October 1, 1986
Genre(s) Adventure
Mode(s) Single player
Gameplay Edit

Most of the game's various lands and locations appear in the magic map. Once the protagonist Gwydion reaches a new region, he can use the magic map to travel to a previous region.

King's Quest III was markedly more difficult than its two predecessors. The player was required to type in magic spells line-by-line from a spell book that came with the game. The spells partially served as a form of copy protection, although the game already had a disk-based protection (it ran on a self-booter required disks to play, and could not be copied easily).

Gwydion's movements are controlled by the player using cursor buttons. In the original release version 1.01 (1986-11-08), using the AGI engine, the escape button pauses the game and there are no menus. Commands are accessed through the F keys, "Ctrl-", or manually typing; F1 displays a Help file listing all the commands. It has disk-based copy protection. The version 2.14 (1988-3-15) was included in many of the King's Quest collections over the years, with the disk based self-booting copy-protection removed. Pushing escape brings up a menu (arrow keys can be used to choose options), and the speed controls are included in the menu.
FusTinG
FusTinG
Member
Member

Posts : 304
Join date : 2017-11-04
Age : 24
Location : 8 Ball Pool

Back to top Go down

Hidden & Dangerous Empty Little Fighter 2

Post by FusTinG Sat Nov 04, 2017 11:56 pm

Little Fighter 2 (LF2; Chinese: 小朋友齊打交2) is a popular Hong Kong freeware PC fighting game for Windows and is the sequel to the game Little Fighter. Little Fighter 2 was created by Marti Wong and Starsky Wong in 1999, and received a long series of updates.

Little Fighter 2
Little Fighter 2 Logo.png
Developer(s) Marti Wong, Starsky Wong
Engine PC
Platform(s) Windows
Release 7 November 2009
Genre(s) Beat 'em up
The game supports up to 4 human players on one computer and a total of 8 characters using online play or computer-controlled opponents. Characters are controlled using the keyboard or a gamepad. All keys can be custom set via a configuration menu.

The game has a commercially released sequel, Little Fighter Online. In 2008, in celebration of Little Fighter 2's tenth anniversary, version 2.0 was released. The update fixed minor bugs and added a gameplay recording feature, a new stage called 'Survival', a browser toolbar that is not mentioned in the installation process and obstructive ads being displayed while the game is being loaded. Version 2.0a was released in late 2009, with only a bug fix.

Characters Edit

There are twenty-four characters available, thirteen of whom are hidden and must be unlocked by a secret code. Third party characters are also available for download. Each of the characters have different abilities.

Template: The base of all characters. He has no special moves. He can be replaced by the bitmaps of a player's own self-made character.
Deep: A swordsman. Unlike the other characters, he has to be within close proximity of the enemy for his ranged abilities to reach their target. He is an exceptional melee fighter and can do devastating damage in close range. As a plus, Deep is slightly stronger than the other heroes, allowing him to throw objects such as knives, boulders greater distances. Deep attacks are mostly piercing (is not affected by armour) making him the perfect counter for armoured characters such as Knight, Louis, and Julian. His abilities include an upward slash, an aerial jump-slash, and a very powerful sword-combo. It is highly recommended you keep him at bay.
John: A magician who sends out magenta(purplish-pink)-coloured energy blasts and homing discs. He can heal himself, as well as others. He can create shields and energy disks which make him a defensive player. John's shield is by far the most powerful defensive move in the game, and is impervious to all energy attacks (it can take multiple Big Bombs and continuous bombardment without breaking). It has the capability of causing damage and knocking back the unfortunate characters that run into it (enemies running into it will destroy it), and also reflects energy balls. John's Disk is one of the few "unblockable" attacks in the game, but a bombardment of other energy attacks will push it back and eventually make it fly off.
Henry: An archer. He attacks by shooting arrows, and as a computer will often run away to keep a distance on aggressors. When he plays a flute all the enemies near him levitate while their health steadily decreases. He has a Dragon Palm attack, which when used, pushes all enemies on the side he is facing flat on their backs. Henry is able to shoot piercing arrows which have unlimited piercing range, and is sometimes known to down whole armies with one shot. The piercing arrow can destroy thousands of energy projectiles and can only be negated by other "unblockables" such as the shockwave palm attacks, John's destructo disk and Julian's Big Bomb. It is possible to shoot 5 arrows at a time, similar to Rudolf. The 5 arrow volley is one of
FusTinG
FusTinG
Member
Member

Posts : 304
Join date : 2017-11-04
Age : 24
Location : 8 Ball Pool

Back to top Go down

Hidden & Dangerous Empty Re: Hidden & Dangerous

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum