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Maldita Castilla

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Maldita Castilla Empty Maldita Castilla

Post by FusTinG Sat Nov 04, 2017 11:58 pm

Maldita Castilla is an arcade action video game developed by Locomalito and released in December 2012. The game is primarily based on myths from Spain and other parts of Europe. Maldita Castilla was developed as a tribute to the video games of the late 1980s, such as Ghosts'n Goblins, Tiger Road, Black Tiger, and Shinobi. The game was inspired by Amadis of Gaul, a sixteenth-century Spanish chivalric romance.[1]

Maldita Castilla
Developer(s) Locomalito
Platform(s) Windows, Linux, Ouya
Release Maldita Castilla
PC
WW: December 12, 2012
Maldita Castilla EX
Xbox One
WW: July 20, 2016
PS4
JP: December 16, 2016
NA: December 16, 2016
PAL: January 11, 2017
Genre(s) Side-scroller
Mode(s) Single-player
Sound Yamaha YM2203
Background Edit

Castilla is Spanish for Castile (a place of historic significance in Spain), while maldita, meaning "cursed" (also meaning "damned" or "maledict"), is used as an exclamation of anger at times of difficulty or danger.[2]

Development Edit

The game can be downloaded for free from the website of its author, Juan Antonio Becerra, who uses the pseudonym "Locomalito".[3] The chiptune music was composed by Gryzor87.[4]

Features Edit

The game has six levels, each of which culminates with a boss. Defeating the boss enables the player to advance to the next level. Each of the game's levels corresponds to an era of history, and each has four different endings that vary depending on the tasks performed by the player.
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Maldita Castilla Empty Mari0

Post by FusTinG Sat Nov 04, 2017 11:59 pm

Mari0 is a fan-made video game that combines elements of the video games Super Mario Bros and Portal.[1] The game was developed by Maurice Guégan of Stabyourself.net, who has previously worked on parody games such as Not Tetris. Mari0 was developed with the LÖVE framework,[2] and is cross-platform. The game was released on March 3, 2012 for Windows, Mac OS X, and Linux under a Creative Commons license (BY-NC-SA 3.0).[2] The source code is also available to download.[3]

Mari0
Mari0 video game logo.png
Logo of Mari0
Developer(s) Stabyourself.net
Publisher(s) Stabyourself.net
Director(s) Maurice Guégan
Designer(s)
Maurice Guégan
Raicuparta
Programmer(s) Maurice Guégan
Artist(s)
Maurice Guégan
Alex Szpakowski
Garb
Matt Y.
PolkM
Engine LÖVE framework
Platform(s) Microsoft Windows, OS X, Linux
Release
WW: March 3, 2012
Genre(s) Platform, puzzle
Mode(s) Single-player, multiplayer
Gameplay Edit


Mari0 title screen
The core game of Mari0 plays directly from the 8-bit Super Mario Bros. 2D platform game, where the player controls Mario via the keyboard, running and jumping through levels, avoiding or jumping on enemies to defeat them, while collecting coins to earn points towards their score. The game adds the concept of the "portal gun" from the Portal series; the player can click with the mouse device on two separate surfaces on the level to create a portal between them. This can be used for a number of gameplay options, often using vertical momentum entering one portal to "fling" the Mario character horizontally out of the other portal, but will also affect enemies and other game elements in similar manners.

The core game uses the level designs from the original Super Mario Bros. as well as sets of test chambers inspired by Portal's Aperture Science. A level editor, along with different graphic sets and shaders, are provided to create new content. Up to four players can cooperatively play in the game.[3] Online multiplayer is to be released in a future version.[4]

On August 12, 2015, development on Mari0 SE, the successor to Mari0 was cancelled.[5] However, the beta versions of Mari0 SE were spread onto the Stabyourself.net forums.
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