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No More Room in Hell

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No More Room in Hell Empty No More Room in Hell

Post by FusTinG Sun Nov 05, 2017 12:04 am

No More Room in Hell is a cooperative first person survival horror video game, created by Matt "Max" Kazan and initially developed as a modification on Valve Corporation's Source game engine. Set in a zombie apocalypse, the player assumes the role of one of eight remaining survivors,[1] with a focus on co-operation and survival. The game can be played through "Objective" or "Survival" mode. It is heavily inspired by George Romero's Living Dead series,[2] with the title being a reference to Dawn of the Dead,[3] and some characters being references to other films such as American Psycho and The Big Lebowski.

No More Room in Hell
NMRiH Logo.png
No More Room in Hell logo
Engine Source
Platform(s) Microsoft Windows, OS X, Linux, Steam OS
Release October 30, 2011 (beta release)
October 31, 2013 (Steam beta release)
Genre(s) First-person shooter, survival horror
Mode(s) Multiplayer
The game was first released on October 31, 2011 via Steam Greenlight, with an official stand-alone release following on October 2013, after a nearly seven-year development.[4] It was met with positive reviews.

Gameplay Edit

The game uses co-operative gameplay, with up to eight players. The player has to defend and maintain a shelter against the undead in the hopes of getting extracted to a safe area, using over 30 weapons, ranging from a .22 Target Pistol to a chainsaw.

The game does not have a HUD display on the screen, with no indication of health or ammo. Other players can see it through the coloured username.

There are two map types in the game: objective mode and survival. In objective mode, players must follow the instructions given by the game. They must find the rescue vehicle, which changes every map. In survival mode, players must survive a series of waves of zombies. The number of zombies increases as the waves continue, making each wave harder. After the 8th or 10th wave the game brings in the rescue vehicle and the player must get to it in time. After every 2-3 rounds a helicopter drops a supply box.
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No More Room in Hell Empty Microsoft Train Simulator Page issues

Post by FusTinG Sun Nov 05, 2017 11:34 am

Microsoft Train Simulator (abbreviated to MSTS) is a train simulator for Microsoft Windows, released in May 2001 and developed by UK-based Kuju Entertainment.[1]

Microsoft Train Simulator
MSTrainSimcover.jpg
Covrt
Developer(s) Kuju Entertainment
Publisher(s) Microsoft
Director(s) Paul Chamberlain
Designer(s) Phil Marley
Programmer(s) Rhona Robson
Artist(s) Dan Frith
Tony Zottola
Platform(s) Microsoft Windows (XP, Vista, 7)
Release May 2001
Genre(s) Simulation
Mode(s) Single player
Gameplay Edit

The simulation allows players to operate a train on various routes in Europe, Asia, and the United States. Players need to stop and start the train, couple wagons, using the computer mouse, keyboard or a hardware addition such as Raildriver to operate the controls. Sound effects are enabled.[2]
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