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PlanetSide 2

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PlanetSide 2 Empty PlanetSide 2

Post by FusTinG Sun Nov 05, 2017 11:40 am

PlanetSide 2 is a free-to-play massively multiplayer online first-person shooter developed and published by Daybreak Game Company, which released in November 2012. It is a sequel of PlanetSide, which originally released in 2003. PlanetSide 2 uses the Forgelight Engine, which is able to support thousands of players in continuous large scale conflict on a single map.[2][3] As in the first PlanetSide, PlanetSide 2 chronicles the efforts of three factions as they fight for territorial control of the planet Auraxis.[4] PlanetSide 2 was released for the PlayStation 4 in June 2015.[5] PlanetSide 2 holds the Guinness World Record for the biggest first-person shooter battle, with over 1158 players being recorded in a single battle.[6]

PlanetSide 2
PlanetSide 2 Cover Art.png
Developer(s) Daybreak Game Company
Publisher(s) Daybreak Game Company
Composer(s) Jeff Broadbent
Don Ferrone
Engine Forgelight Engine[1]
Platform(s) Microsoft Windows, PlayStation 4
Release Microsoft Windows
WW: November 20, 2012
PlayStation 4
WW: June 23, 2015
Genre(s) Massively multiplayer online first-person shooter game
Mode(s) Multiplayer
Gameplay Edit

PlanetSide 2 is a re-imagining of PlanetSide, featuring the same world and factions, and taking place at roughly the same time period. As in the previous game, it features territory control in an open-world, large battles featuring up to 2000 players per continent on foot or in land/air vehicles. The territory system differs greatly from that of the original, being more free-form and based on a hexagonal territory control system. Former SOE (now DBG) took into account balance issues from the first game. As stated by creative director Matthew Higby, they reward combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources to aid the balance of overall empire saturation on each server as much as possible without force-restricting players from being able to play with their friends.[7]

It is a faster paced game than the original Planetside and holds the ability to feature potentially thousands of players. It also features familiar first person shooter elements such as sprinting, iron sights, and regenerating shields. An important aspect is that player skill and teamwork are major determiners when it comes to being able to kill other players and overcome opposing teams. Unlockable skills are available and offer different advantages over enemies in battle. The game also features a day and night cycle, meaning that battles happen in different times of day, which affects gameplay, as night time provides excellent cover for coordinated attacks.[8]

Combat takes place on the continents of Auraxis which are broken up into many territories. Control of territories can provide bonuses to a faction in adjacent sectors. The mission system is partly automated and partly controlled by players. It provides focal points for players to attack and defend and helps players get into the action quickly.

As a player participates in productive activities such as killing enemies, healing or repairing allies, or capturing bases, they will earn experience, which will increase their character's "Battle Rank," or level, and reward them with certifications or "Certs." These will allow the player to specialize in certain roles by allowing them to improve the weapons, vehicles or tools they use. Many certifications require the player to invest in multiple upgrade tiers of the certification, which will increase how effective the certification is. For example, players can purchase five ranks of Nanoweave Armor, which when equipped will reduce damage taken from infantry weapons. Using the certification system, players will be able to customize how they play using different classes or vehicles. For example, a player can purchase certifications to alter the main function of the Sunderer vehicle, such as the ability to give the vehicle the ability to repair or restock the ammunition of nearby allied vehicles and aircraft.
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PlanetSide 2 Empty Path of Exile

Post by FusTinG Sun Nov 05, 2017 11:41 am

Path of Exile is a free-to-play online action role-playing video game developed and published by Grinding Gear Games. An open beta for Microsoft Windows was released in January 2013,[1] and the game was officially released in October 2013.[2][3][4][5][6] An Xbox One version was released in August 2017.

Path of Exile
Path of Exile Logo.png
Developer(s) Grinding Gear Games
Publisher(s) Grinding Gear Games
Designer(s) Chris Wilson
Programmer(s) Jonathan Rogers
Artist(s) Erik Olofsson
Writer(s) (Current) Nick Jones
Edwin McRae
Brian Weissman
Composer(s) Adgio Hutchings
Kamil Orman-Janowski
Platform(s) Microsoft Windows
Xbox One
Release Microsoft Windows
23 October 2013
Xbox One
24 August 2017
Genre(s) Action role-playing, hack and slash
Mode(s) Single-player, multiplayer
Gameplay Edit

The player controls a single character from an overhead perspective and explores large outdoor areas and underground caves or dungeons, battling monsters and fulfilling quests from NPCs to gain experience points and equipment. The game borrows heavily from the Diablo series, particularly Diablo II.[7] All areas aside from the central encampments are randomly generated for increased re-playability. While all players on a single server can freely mingle in encampments, gameplay outside of encampments is highly instanced, providing every player or party with an isolated map to freely explore.[8][9]

Players can initially choose from six available classes to play as (Duelist, Marauder, Ranger, Shadow, Templar, and Witch).[10][11] Each of these classes are aligned with one or two of the three core attributes, Strength, Dexterity, or Intelligence. The final class, the Scion, can be unlocked by freeing her near the end of Act 3 on Normal difficulty, and is aligned with all three attributes.[5] The different classes are not restricted from investing into skills not aligned with their core attributes, but will have easier access to skills that are aligned with their core attributes.[12] Items are randomly generated from a wide variety of basic types and endowed with special properties and gem sockets. They come in different rarities with increasingly powerful properties. This makes a large part of gameplay dedicated to finding well-balanced and synergistic equipment. Skill gems can be placed in gem sockets of armor and weapons,[7][13] giving them an active skill. As the character advances and levels up, the equipped skill gems also gain experience, allowing the skills themselves to be levelled up and increase in potency.
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PlanetSide 2 Empty Peggle.........

Post by FusTinG Sun Nov 05, 2017 11:43 am

Peggle is a casual puzzle video game developed by Sukhbir Sidhu and Brian Rothstein of PopCap Games. Initially released for Microsoft Windows and Mac OS X systems in 2007, it has since had versions released for Xbox Live Arcade, PlayStation Network, the Nintendo DS (with the help of Q Entertainment), Windows Mobile, iOS, Zeebo and Android; the game has also been ported as a Java application, and an extended minigame incorporated into the massively multiplayer online game World of Warcraft. A sequel was released in September 2008, titled Peggle Nights.

Peggle
Peggle Steam.jpg
Steam header for Peggle
Developer(s) PopCap Games
Q Entertainment (Nintendo DS)
Publisher(s) PopCap Games
Valve Corporation (Steam)
Series Peggle
Engine PopCap Games Framework
Platform(s) Microsoft Windows
Mac OS X
Windows Mobile
Java ME
BREW
Nintendo DS
Xbox 360 (XBLA)
PlayStation 3 (PlayStation Network)
iOS
Zeebo
Android
Release
February 27, 2007
PC
February 27, 2007[1]
Mac OS X, iPod
December 18, 2007
Windows Mobile
September 2008
Java ME
October 2008
BREW
October 2008
Nintendo DS
February 25, 2009
Xbox 360
March 11, 2009
PlayStation 3
November 19, 2009
iOS
May 12, 2009
Zeebo
March 9, 2010
Android
June 21, 2011
Genre(s) Puzzle
Mode(s) Single-player, multiplayer
Inspired by pachinko and bagatelle, each level of Peggle challenges the player to shoot a limited supply of balls at a field of colored pegs to clear out specifically marked pegs while attempting to achieve a high score through skilled shot planning. Special powers associated with a number of cartoon "Peggle Masters" can be activated to aid the player in this task. Peggle initially sold slowly but was boosted by the inclusion of a specially designed demonstration in Valve's The Orange Box, and has since enjoyed over 50 million downloads from the Internet. Both its release on Xbox Live Arcade and iOS have enjoyed similar success. PopCap, now a subsidiary of Electronic Arts, have announced Peggle 2 at the E3 2013 convention.
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PlanetSide 2 Empty Perspective (video game)

Post by FusTinG Sun Nov 05, 2017 11:44 am

erspective is an experimental puzzle video game that includes aspects of a 2-dimensional platform game.[1] The player moves the avatar through a 2D screen that changes based on the player's camera angle in 3D space. This perspective-shifting mechanic is used to reach a goal at the end of each level.[2] When the player takes control of the camera angle, the 2D avatar is locked in place until the player decides to return to 2D mode.[3]

Perspective
Perspective logo.png
The logo of the video game.
Developer(s) DigiPen Institute of Technology
Publisher(s) DigiPen Institute of Technology
Producer(s) Pohung Chen
Designer(s) Logan Fieth
Jason Meisel
Programmer(s) Pohung Chen
Jason Meisel
Sean Reilly
Artist(s) Laura Borgen
Ariel Gitomer
Edward Peters
Composer(s) M.J. Quigley
Platform(s) Microsoft Windows
Release December 12, 2012
Genre(s) Platform, puzzle
Mode(s) Single-player
Overall, Perspective was very well received by critics, who singled out the unique game mechanics and level design as strong features.

Gameplay Edit

The player's goal is to move an avatar to a goal. The game is played by switching between 2D and 3D modes: in 2D mode, the avatar can move but the field of view is fixed. In 3D mode, the player can move and change the field of view but the avatar is fixed in 3D space. Each level is made up of rooms and corridors with blue and orange platforms across the walls of the level. The avatar can walk on the blue platforms in 2D mode and is unable to pass through them. If the avatar touches an orange platform, it goes back to where it was before it entered 2D mode. No matter where the player is, the avatar always stays the same size in relation to the screen. As a result, the player is able to fit the avatar through spaces that appear to be impossible at first sight.[4] The levels are organized using a main hub, which is a separate level in itself that has to be navigated in the same way as the regular levels. Each new level is unlocked when the previous one is beaten; levels generally increase in difficulty as the player progresses through the game. Some bonus levels are unlocked by completing regular levels.
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PlanetSide 2 Empty PlaneShift (video game)

Post by FusTinG Sun Nov 05, 2017 11:45 am

PlaneShift is a cross-platform 3D Online Multiplayer Role Playing Game in a fantasy setting. The framework is open source with the server and client released under the GNU General Public License v2,[2] while the artistic content is covered under a proprietary license. All content, however, is available free of cost. The game requires client software to be installed on the player's computer. The project is no-budget and produced by a group of developers guided by the Atomic Blue organization.[3] The development team comprises volunteers from mostly European countries and North America.[4]

PlaneShift
PlaneShift logo.gif
Developer(s) Atomic Blue (Volunteer Team)
Initial release 2 May 2002; 15 years ago
Preview release
v0.6.3 / 7 April 2014; 3 years ago
Repository https://sourceforge.net/projects/planeshift/
Written in PlaneShift Engine, Crystal Space for 3D
Platform Linux, Macintosh, Windows
Type Multiplayer Fantasy MMORPG
License GPLv2 (source code)
PCL (content)[1]
Website http://www.planeshift.it
Setting Edit

PlaneShift takes place inside a colossal stalactite named Yliakum.[5] Players begin in the main city, Hydlaa, where they will start their journey. PlaneShift has 9 playable races,[6] each of which have their own homelands and characteristics. The races feature standard fantasy types, like elves and dwarves, but also humanoids made of rock and winged amphibians. Though set underground, life is possible because a crystal named the Azure Sun draws light from the surface of the planet.

Gameplay Edit


Screenshot showing Eagle Bronze Doors, an in-game area in PlaneShift
PlaneShift gameplay is based on classical Multiplayer Role Playing Game style, with exploration, magic, single player or team based combat and quests. A major goal of the game is to explore and learn. This can either be done by reading books or by learning about the world by speaking with the NPCs. The interaction with the NPCs is based on predefined answers the player can pick from a list, and also a freeform text entry, which uses natural language parsing to interpret the text.[7] Some of these NPC's provide quests and guidance on how to proceed to gain items and powers. The quests are sequenced to allow character progression in the different skills of the game. There are also events, hosted by Game-Moderators, that allow for unique quests, festivals and happenings. Players increase their character's skills by completing these quests in the game. The game has strong focus on Roleplay and IC (In-Character) behaviour and speech is promoted by the Game Master team.

Players trade using the currency Tria, a triangle-shaped coin. There are denominations for 10, 20 and 50 Tria, named Hexas, Octas and Circles.[5]
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