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Quest for Glory II: Trial by Fire

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Quest for Glory II: Trial by Fire Empty Quest for Glory II: Trial by Fire

Post by FusTinG Sun Nov 05, 2017 11:47 am

Quest for Glory II: Trial by Fire is the second video game in Sierra On-Line's Quest for Glory series, and the sequel to Hero's Quest: So You Want to Be a Hero.

Quest for Glory II:
Trial by Fire
Quest for Glory 2 Box Cover.jpg
PC Cover art
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Designer(s) Lori Ann Cole and Corey Cole
Series Quest for Glory
Engine SCI1
Platform(s) MS-DOS, Amiga
Release 1990[1]
Genre(s) Adventure/Role-playing video game (hybrid)
Mode(s) Single-player
Gameplay Edit

The game's interface is a text parser, which requires the player to input commands from a set (but unknown) list to have the character perform actions.[2]

The game follows the path of its predecessor, although there are distinctions in gameplay. Most of the game takes place in the fictional city,[3] and on a restricted time frame;[4] the entire plot is concluded in 30 days.[5] Many of the puzzles in the game do not appear or cannot be solved until certain days. This keeps gameplay on a tight, linear narrative. The game is also difficult to navigate, as it has an odd perspective and mapping system.[6] The problems with the navigation are compounded by the maze-like layout of the fictional city. This layout was employed as a primitive form of digital rights management: completing early quests was very difficult without the map in the manual provided with purchases of the video game.[4][7] This difficulty is ameliorated with a magical map which transports the character instantly to hotspots.[3]

The player has the opportunity to advance their character, explore side-quests, and have the character take up a career appropriate to its class and skill. For example, a magic-user can earn the title of "Wizard" with the sponsorship of the wizard Erasmus, if he can overcome a series of magical challenges and graduate from the Wizards' Institute of Technocery. A fighter may earn a membership in the Eternal Order of Fighters.[5] A thief may perform several thefts, including the running gag of stealing the Maltese Falcon. However, the player is not locked out of different side quests depending on class. If the character is a fighter with some magical ability (a magic user imported from Quest for Glory 1 playing as a fighter) this cross-training can be utilised to complete other quests. It is possible for the character to become a Wizard, complete every theft in the game, and join the Eternal Order of Fighters.[2]

The game contains plenty of pop culture references, such as the Cookie Monster, and easter eggs, such as being able to don X-ray glasses at a particular time in order to see a character nude.

This is also the first game of the series where the hero may be awarded the title of Paladin. To achieve this status, the hero must act honorably throughout the game and Rakeesh, the liontaur (lion-centaur) will present to you his Paladin sword, Soulforge. Since the title of the Paladin is given at the end of the game, the Paladin abilities and Soulforge are only usable with characters that are imported into Quest for Glory III: Wages of War and later games.[8]
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Quest for Glory II: Trial by Fire Empty Realm of the Mad God

Post by FusTinG Sun Nov 05, 2017 11:49 am

Realm of the Mad God is a massively multiplayer online shooter video game co-created by Wild Shadow Studios (later acquired by Kabam) and Spry Fox in 2011, and later sold to Deca Games by Kabam in July 2016. It was in public beta from January 2010 and the browser version launched on June 20, 2011.[2] On February 20, 2012 the game was made available on the digital distribution platform Steam for Microsoft Windows and OS X.[3]

Realm of the Mad God
Realm of the Mad God title screen New.jpeg
Title screen in December 2012
Developer(s) Wild Shadow Studios
Spry Fox
Publisher(s) Deca Games [1]
Platform(s) Adobe Flash
Microsoft Windows
OS X
Release Adobe Flash
WW: June 20, 2011
Windows & Mac
WW: February 20, 2012
Genre(s) Massively multiplayer online roleplaying game
Mode(s) Multiplayer
The game has been described as a "massively-multiplayer cooperative bullet hell shooter" with an 8-bit pixelated art style.[2] Players control characters who have been transported to the realm of Oryx (the titular Mad God) to become food for his many minions and abominations, which the players must dispatch. Central to the design of the game is the fact that character death is permanent. Upon death, the player's character is lost along with all carried equipment, although the player may store a number of items for safekeeping in a limited capacity vault away from danger. Different character choices in class also help make the game more diverse and help to support teamwork.

The game is free-to-play with optional in-game micro-transactions. Items which can be bought with optional transactions vary from high-level equipment, pets that provide aid to the player (by attacking enemies, paralyzing enemies, healing the character, restoring the character's magic points, and acting as a decoy), increased storage space, and aesthetic features such as skins, cloths and dyes.[4]

This game client is written in Flash and can be played in-browser on the official site, on Kongregate, or it can be downloaded from the Google Chrome Web
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