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Observer (video game)

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Observer (video game) Empty Observer (video game)

Post by FusTinG Sun Nov 05, 2017 2:10 pm

Observer (stylised as >OBSERVER_) is a cyberpunk horror video game developed by the Polish company Bloober Team and published by Aspyr for release on Microsoft Windows, PlayStation 4 and Xbox One on 15 August 2017.

Observer
Observer Bloober logo.jpg
Developer(s) Bloober Team
Publisher(s) Aspyr
Composer(s) Arkadiusz Reikowski
Engine Unreal Engine 4
Platform(s)
Microsoft Windows
PlayStation 4
Xbox One
Linux
Mac OSX
Release
WW: 15 August 2017
Genre(s) Survival horror
Mode(s) Single-player
Gameplay Edit


Daniel's Electromagnetic Vision scans for a brain implant to hack into.
Observer is a survival horror[a] video game played from a first-person perspective.[2][3] It is set in 2084 Poland following a "digital plague" that cost the lives of thousands, resulting in war and rampant drug use.[4] The player controls Daniel Lazarski,[5] a Cracovian detective of the Observers police unit tasked with hacking their targets' memories and fears with a device known as the Dream Eater.[1][3][6][7][8] Equipped with augmented vision split into Electromagnetic Vision—which scans for electronic devices—and Bio Vision—which scans for biological evidence[9]—he is able to analyse and highlight certain objects in his environment, which in a hacked brain is subject to active change.[4] Objects can be interacted with and examined. A conversation tree is used for dialogue.[10]
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Observer (video game) Empty 100ft Robot Golf....

Post by FusTinG Sun Nov 05, 2017 2:11 pm

100ft Robot Golf is a mecha golf video game, developed and published by No Goblin. It was released in October 2016 for PlayStation 4 and PlayStation VR, and in March 2017 for Windows.[1]

100ft Robot Golf
Developer(s) No Goblin
Publisher(s) No Goblin
Platform(s) PlayStation VR
PlayStation 4
Microsoft Windows
Release PlayStation 4 & VR
WW: October 10, 2016
Microsoft Windows
WW: March 16, 2017
Genre(s) Golf video game
Mode(s) Single-player, multiplayer
Gameplay Edit

Players choose from a number of mechas to play through golf courses with. Each mecha has different abilities and gameplay mechanics for hitting the ball.[1]

Development and release Edit

No Goblin is an independent studio known for Roundabout, released in 2014.[2] 100ft Robot Golf features in-game commentary by the McElroy Brothers.[1]

Reception Edit

The game has received mixed reviews, holding an aggregated score of 56 on Metacritic.[3][2][4][5][6][7]
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Observer (video game) Empty 140 (video game)

Post by FusTinG Sun Nov 05, 2017 2:14 pm

140 is a platform game independently developed by Jeppe Carlsen, known for his gameplay direction for Playdead's Limbo. The game is described as a "minimalistic platformer", using electronic music to create synesthesia as the player makes his way through 4 different levels, each with their own soundtrack.[1][2] The gameplay has been compared to other similar games which involve music synchronization like Sound Shapes and the Bit.Trip series, though with difficult platforming elements comparable to games in the Mega Man series.[1][3] The game was released on Microsoft Windows, OS X, and Linux systems in October 2013, on Xbox One in August 2016, and on PlayStation 4, PlayStation Vita, and Wii U in September 2016.

140
140 game cover.svg
Developer(s) Jeppe Carlsen / Abstraction Games
Publisher(s) Double Fine Productions (console versions)
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Xbox One, Wii U
Release Windows, OS X, Linux
WW: October 16, 2013
Xbox One
WW: August 30, 2016
PlayStation 4, PlayStation Vita, Wii U
WW: September 1, 2016
Genre(s) Platform
Mode(s) Single-player
Gameplay Edit

As described by Carlsen, 140 is "an old school platformer", but where the challenge is "in syncing up your moves and jumps to the music-controlled elements"; as the player progresses through a level, the music will change reflecting the difficulty of the platforming elements.[3] The player controls a geometric shape - a square when stationary, a circle when moving, and a triangle when jumping, across a two-dimensional environment made up of other simple geometric shapes, with the object to reach the end of the course. Various obstacles and enemies, also represented by geometric shapes, test the player's skills, and should the shape fall or be hit by one of these, they will need to restart at the last checkpoint they passed. Many of these obstacles and enemies have actions that are synchronized to the music, aiding the player in moving through the course; platforms that appear and disappear will do so on the beat, while enemies will fire in time to the music.[4]
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Observer (video game) Empty Re: Observer (video game)

Post by Hari. Sun Nov 05, 2017 4:56 pm

NIce
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