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Alien: Isolation

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Alien: Isolation Empty Alien: Isolation

Post by FusTinG Sun Nov 05, 2017 2:56 pm

Alien: Isolation is a survival horror video game developed by Creative Assembly and based on the Alien science fiction horror film series. It was published by Sega and originally released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 7 October 2014. The game is set 15 years after the events of Ridley Scott's 1979 Alien film and follows Amanda Ripley, daughter of Alien protagonist Ellen Ripley, and her efforts to investigate the disappearance of her mother.

Alien: Isolation
Alien Isolation.jpg
Developer(s) Creative Assembly
Publisher(s) Sega
Director(s) Alistair Hope
Producer(s)
Jonathan Court
Oli Smith
Designer(s)
Gary Napper
Clive Lindop
Programmer(s) Clive Gratton
Artist(s) Jude Bond
Writer(s)
Dan Abnett
Dion Lay
Will Porter
Composer(s)
Christian Henson
Joe Henson
Alexis Smith
Series Alien
Platform(s) Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Linux, OS X
Release
7 October 2014
Windows, PS3, PS4, X360, XONE
7 October 2014
Linux
29 September 2015
OS X
28 October 2015
Genre(s) Survival horror, stealth, action-adventure
Mode(s) Single-player
Unlike previous video game adaptations of the Alien franchise, Alien: Isolation places a strong emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single alien creature over the course of the game with the help of gadgets like a motion tracker and a flamethrower. It was designed more in line with Scott's film as opposed to James Cameron's more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an entirely new engine that was built from scratch to accommodate technical aspects like the game's atmospheric and lighting effects as well as the alien's behavioural design. Creative Assembly originally intended to make Alien: Isolation a third-person game, but the perspective was later changed to first-person in order to create a more intense experience.
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Alien: Isolation Empty Among the Sleep

Post by FusTinG Sun Nov 05, 2017 2:58 pm

Among the Sleep is a first-person horror action-adventure video game developed by Norwegian developer Krillbite Studio for Microsoft Windows, OS X, Linux, PlayStation 4 and Xbox One. It was released on 29 May 2014 in North America and Europe for the PC. The PlayStation 4 version's release date was announced to be 10 December 2015.[1]

Among the Sleep
Among the Sleep cover artwork.jpg
Cover artwork for Among the Sleep
Developer(s) Krillbite Studio
Publisher(s) Krillbite Studio
Producer(s) Ole Andreas Jordet
Designer(s) Anders Ugland
Engine Unity
Platform(s) Microsoft Windows
OS X
Linux
PlayStation 4
Xbox One
Release Windows, OS X, Linux
WW: 29 May 2014
PlayStation 4
WW: 10 December 2015
Xbox One
WW: 3 June 2016
Genre(s) Survival horror, action-adventure
Mode(s) Single-player
Gameplay Edit

Among the Sleep is a first-person exploration game seen from the view of a toddler. The player can move the cursor to walk or crawl around, the latter of which is faster and is required to slide through obstacles blocking the way. Running is also an available option, though the player will fall down if it is done for too long. The player can interact and push objects and open doors and windows. Sometimes, the handle to open doors is too tall to reach for the player, in which case the player will have to push and climb chairs for additional height. Other than chairs, the player can climb boxes, tables, and various things to reach otherwise unreachable ledges and heights. Certain objects can also be held as well as thrown away. Others can be stored to the inventory and taken out again for later use.

For most of the game, the player is accompanied by a sentient teddy bear named Teddy, a birthday present from the toddler's father. The player can hug Teddy, who emits light that helps the player navigate through darker environments. The light will wear down after a while, but will recharge if left unused. If the player drops Teddy, which always happens whenever they arrive from sliding through pipes to a new level or environment, they will have to pick it up first before advancing again.
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Alien: Isolation Empty Angry Birds Star Wars

Post by FusTinG Sun Nov 05, 2017 2:59 pm

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Angry Birds Star Wars
Angry Birds Star Wars is a puzzle video game, a crossover between the Star Wars franchise and the Angry Birds series of video games, launched on November 8, 2012, first for Windows, iOS and Android devices, later also to Mac and BlackBerry. The game is the sixth Angry Birds game in the series. The characters are copyrighted from George Lucas's double-trilogy.[2] On July 18, 2013, Rovio announced that Angry Birds Star Wars will be heading for the PlayStation 3, PlayStation Vita, Xbox 360, Wii, Wii U and the Nintendo 3DS on October 29, 2013 in conjunction with Activision.[3] As of August 2013, the game has been downloaded over 100 million times on its various platforms.[4] The game is a launch title for the PlayStation 4 and Xbox One.

Angry Birds Star Wars
Angry Birds Star Wars.png
The app icon
Developer(s) Rovio Entertainment
Exient Entertainment (consoles and handhelds)
Publisher(s) Rovio Entertainment (in conjunction with LucasArts), Activision (consoles and handhelds)
Series Angry Birds
Engine Box2D
Platform(s) Android, iOS, BlackBerry 10,[1] Windows Phone, Microsoft Windows, OS X, Facebook, BlackBerry Tablet OS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, Wii, Wii U, Nintendo 3DS
Release November 8, 2012
Genre(s) Puzzle
On July 15, 2013, Rovio announced a sequel, entitled Angry Birds Star Wars II. It is based on the Star Wars prequel trilogy and the television show Star Wars Rebels. Angry Birds Star Wars II was released on September 18, 2013.[5][6]

Gameplay Edit

The game combines elements of both Angry Birds and Angry Birds Space, featuring levels that take place on both standard terrain and in outer space. The game begins on Tatooine, Luke Skywalker's home planet, moves to the Death Star, travels to Hoth, then Dagobah, and ends up in Cloud City. With the exclusion of Blue Bird, all the Birds are given new powers not yet seen before in a canon Angry Birds title, some of these that are upgraded as the game progresses further. Players can re-play previously completed levels with the upgraded abilities.

Differences from other games is that Birds may still perform their chosen abilities a split second after colliding with an object. The Millennium Falcon is used instead of the "Mighty Eagle" found in previous games. When a certain number of stars are earned, the player gets a reward. It can be either 5 Millennium Falcons (an item that may be used during normal levels to try to earn badges) or access to a Golden Droid level. There are additional bonus levels if the player manages to hit golden droids in selected levels. On June 13, 2013, power-ups were added.

There was a Facebook version of Angry Birds Star Wars that included weekly tournaments in addition to some story levels. It closed down on March 3, 2014.[7][8]

Reception Edit

The game has received favorable reviews with a Metacritic score of 88/100 based on 22 reviews.[9] Mark Brown of Pocket Gamer gave the title a Gold Award, praising the game for being "faithful to the source material" and "filled with content".[10] Justin Davis of IGN says it is a great game with Star Wars references and Force powers, and has a huge variety of perfectly tuned stages.[11]

In a 2013 poll on the Rovio website, the game collected the most votes for favorite Angry Birds game.[12] The Facebook version has garnered a lot of positive response as well.[13]

At the 2013 Webby Awards, the game was awarded as the "Best Game" from both the Judges and as the People's Choice.[14]

References Edit

^ "BlackBerry shows off some of its 70,000 new third-party apps, including Skype, Rdio, Kindle, and Whatsapp". The Verge. Retrieved 2013-01-30.
^ Sid. "Meet the Angry Birds Star Wars Characters". AngryBirdsNest. Retrieved 2013-06-24.
^ The Verge (2013-07-18). "'Angry Birds Star Wars' coming to every gaming console known to man October 29th". The Verge. Retrieved 2013-09-12.
^ Stuart Dredge. "Angry Birds Star Wars II to launch for iOS, Android and Windows Phone". theguardian.com. Retrieved 2013-12-02.
^ "Facebook Angry Birds Photo Announcement". Facebook.com. Retrieved 2013-12-02.
^ The Verge (2013-07-15). "'Angry Birds Star Wars II' will follow the prequel trilogy and feature physical toys". The Verge. Retrieved 2013-09-12.
^ "FAQ - Angry Birds Star Wars on Facebook". Rovio. Retrieved December 18, 2013.
^ Robert Nelson (December 17, 2013). "Angry Birds Star Wars reaches "explosive conclusion"". AndroidCommunity.com. Retrieved December 18, 2013.
^ "Angry Birds Star Wars for iPhone/iPad Reviews". Metacritic. Retrieved 2013-06-24.
^ Mark Brown (2012-11-08). "Angry Birds Star Wars Review". PocketGamer.co.uk. Retrieved 2012-12-17.
^ Justin Davis 7 Nov 2012 (2012-11-07). "Angry Birds Star Wars Review". IGN. Retrieved 2013-06-24.
^ "Angry Birds – Google+ – Agree or disagree? And why?". Plus.google.com. Retrieved 2013-09-12.
^ "Angry Birds Star Wars for PC".
^ "2013 Webby Awards". Webbyawards.com. Retrieved 2014-04-29.
External links Edit

Official website
RELATED ARTICLES
Angry Birds (video game)
puzzle video game by Rovio
Angry Birds Trilogy
video game
Angry Birds Star Wars II
video game
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Alien: Isolation Empty The Amazing Spider-Man 2 (2014 video game)

Post by FusTinG Sun Nov 05, 2017 3:02 pm

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The Amazing Spider-Man 2 (2014 video game)
The Amazing Spider-Man 2 is an action-adventure video game[1][2] based on the Marvel Comics character Spider-Man, and is the sequel to 2012's The Amazing Spider-Man. It was developed by Beenox and published by Activision, who previously developed Spider-Man: Shattered Dimensions, Spider-Man: Edge of Time, and its recent predecessor, The Amazing Spider-Man. It is loosely based on the 2014 film of the same name.

The Amazing Spider-Man 2
The Amazing Spider-Man 2 cover.png
Cover art
Developer(s) Beenox
High Voltage Software (3DS)
Gameloft (iOS, Android)
Publisher(s) Activision
Director(s) Thomas Wilson
Producer(s) Eric Sherman
Writer(s) Christos Gage
Composer(s) Samuel Laflamme
Series The Amazing Spider-Man
Platform(s) Android
iOS
Microsoft Windows
Nintendo 3DS
PlayStation 3
PlayStation 4
Wii U
Xbox 360
Xbox One
Release Android, iOS
WW: April 17, 2014
Windows, 3DS, PS3, PS4, Wii U, X360
NA: April 29, 2014
EU: May 2, 2014
AU: May 7, 2014
Xbox One
NA: May 12, 2014
EU: May 4, 2014
AU: May 7, 2014
Genre(s) Action-adventure
Mode(s) Single-player
It was released on April 29 in North America and May 2 in Europe for Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation 4, Wii U, and Xbox 360. The Xbox One version was originally reported as delayed, but was released alongside the other platforms digitally while the release of physical copies was delayed by two weeks.[3] A Gameloft version was also released on April 17 for iOS and Android devices.

This was the last Spider-Man video game to be published by Activision before the licence expired. As of January 3, 2017, the game, along with its predecessor, has been removed from digital storefronts, but will still be available to customers who have previously purchased the game.[4][5]

Plot Edit

After Dennis Carradine, the man who murdered Peter Parker's Uncle Ben two years ago, is murdered by a serial killer known as the "Carnage Killer", Peter Parker also known as the vigilante Spider-Man decides to track down Carradine's killer, and bring him to Ravencroft, a prison for the criminally insane. Oscorp CEO Harry Osborn and billionaire Wilson Fisk announce that their companies are working together to fund the Enhanced Crime Task Force, a privatized police force meant to contain criminals and Spider-Man, following an attack on Oscorp Tower by Herman Shultz (one of Carradine's contractor whom Spider-Man encountered before Herman became Shocker). When Fisk offers to take Oscorp off of Harry's hands, Harry rebuffs him. Fisk then decides to wait until Harry dies from the disease that killed Harry's father, Norman Osborn.

Meanwhile, Spider-Man is met by a man named Kraven, who came to New York City in an attempt to hunt and kill all of Oscorp's cross-species experiments. Kraven offers Peter a chance to act as his protege. Peter accepts and the two work together to find Carnage Killer. Peter eventually manages to get a description of the Carnage Killer. He uses it and a map, which he took from a Russian hideout, to track him down, with the help of Kraven. They find the killer who reveals himself as Cletus Kasady. Spider-Man and Kasady fight, and Kasady is defeated. Peter refuses to kill Kasady, after Kraven urges him to. Kasady is apprehended by the police and taken to Ravencroft where he meets Harry Osborn's assistant Donald Menken. Kasady is then experimented on with a symbiotic red liquid code-named Venom, which was originally meant to cure Norman Osborn's disease.

Soon after a man named the "Kingpin" begins filling in the power vacuum. Peter makes his way to Harry's apartment in order to receive information on Wilson Fisk, who he believes to be the Kingpin. Harry tells Peter that he is dying and asks him for Spider-Man's help, believing his blood can help him with a cure. Peter visits Harry as Spider-Man and tells him that he cannot give him his blood to avoid another incident like the Lizard incident and needs time to research his blood, in which he turns down Harry as researching his blood is nothing but a waste of time to Harry. After the discussion, Spider-Man makes his way to Kraven's loft, after discovering Fisk paid him to hunt Spider-Man. While there, he is tranquilized by Kraven and forced to fight him in Central Park. Kraven reveals he only trained him in order to make Spider-Man a worthy opponent. Spider-Man defeats Kraven and coerces info from him on how to get to Kingpin.

Arriving at Fisk Tower, Spider-Man infiltrates one of the trucks and rides it to Kingpin's hideout. Spider-Man then proceeds to fight the Enhanced Crime Task Force soldiers and street thugs before entering the hideout and confronting Kingpin. Spider-Man defeats Kingpin and begins hacking his computer for incriminating evidence. But he is forced to leave after a man calling himself Electro causes havoc in Manhattan. Meanwhile, Harry,who remains as the head of Oscorp, discovers and injects himself with Richard Parker's spider venom, which gave Peter his powers, as well as hearing from his employer about the rumors that the Kingpin is trying to take over his company are true. Spider-Man finds the insane and grotesque Harry who dubs himself the "Green Goblin", and is forced to defeat him.

Afterwards, Peter visits the Ravencroft Institute, after large riots break out. Spider-Man finds Kasady, at Ravencroft. Trying to stop him, Spider-Man is violently sliced in the head. Quickly recovered, Spidey and Cletus engage in combat. Kasady is overwhelmed by the symbiote, which was experimented on him by Menken and dubs himself Carnage. Spider-Man then gently confronts Kassady (players get to choose the sequence of questions Peter asks.). The symbiote eventually gets burned and damaged by Spider-Man's seismic blast and Kasady is taken into custody. Sometime later, Peter visits Stan in his comic book shop. There, Stan encourages him to be the man Uncle Ben would have wanted him to be before Peter resumes his role as Spider-Man.

In a post-credits scene, the Kingpin explains that he will continue to finance the Enhanced Crime Task Force without Harry. Chameleon, who was actually posing as Donald Menken all along, visits the Kingpin and asks him what their next plan is and the Kingpin replies that the real work begins.

Gameplay Edit

Similar to its predecessor, The Amazing Spider-Man 2 is an action-adventure game, played from a third-person perspective. The game's open world environment of Manhattan is more expansive, spacious and detailed than that of the previous game's, and most of the story takes place in the open world.[6] In addition to advanced combat and upgrades, there is different types of webbing (example, the player can use different webbings to freeze or blow up something on impact), and web-slinging is similar to that of Spider-Man 2 and its subsequent based games. Unlike the previous game, all versions of the game have free roam, with the exception of the 3DS version, which is a side-scrolling game in the same vein as previous Nintendo DS Spider-Man games. The PS4 version can be played on the PS Vita using remote play, with optimized controls.

The game re-innovated the web swinging mechanic, allowing for a more interactive and engaging experience swinging through New York City.[6] Unlike The Amazing Spider-Man video game, in which the player's web attaches to thin-air allowing the player to swing from anywhere in the city, regardless of whether buildings are present.[7] Now the player is only limited to the space around them in order to swing properly; if there is no object a web can attach to, the player will be unable to web swing and fall.[6] Additionally, the method of web-swinging has also been changed. Players playing on console systems will now web swing using the left and right triggers of the controllers. The left and right triggers take control of Spider-Man's left and right hands, respectively (example, if a building appears on the left, the player is better suited to use the left trigger and if one appears on the right, the player would be better suited to use the right trigger to swing.) Both triggers can be held at the same time which allows players to boost Spider-Man´s swing speed.[7]

Morality is used in a new system known as "Hero or Menace" where players will be rewarded for stopping crimes or punished for not consistently doing so or not responding.If the player responds to crimes and successfully stops them, his hero rating will go up, failing to do so will result in Spider Man's rating to decrease [7] The player is able to upgrade Spider-Man's web shooters. During certain sections of the game, the player can control Spider-Man's alter ego Peter Parker and walk around doing detective work.

Players have access to Peter Parker's home, and his room allows players to replay previous missions from the main storyline, purchase upgrades and equip the various costumes available.[6] Audio logs of many characters can be collected from all around the city. Players can use the Metro to go back to Peter Parker's home.

Additionally, new enemy types have been introduced.[6] Armored guards can be taken down either with a stealth attack or by the Ionic Web upgrade, which allows players to break down armor, thus leaving the guard vulnerable to damage.

Furthermore, the city has been expanded to incorporate unique districts that allow for more open space to the player. The crimes from the first game have been expanded on, but it also includes new crimes such as arson and hostage situations. The crimes also progress dynamically, such as fighting criminals on the street then chasing one that gets away in a vehicle. Unlike the previous game, there will be constant random side activities. Additionally, the use of the Web-Rush system returns and has been expanded on from the previous game, now allowing for critical strikes, dodges and rolls. There are also new upgrades and abilities introduced into the game, some of which have been expanded on from the previous game.

The player can, as before, use their in-game smartphone to access the map, which provides the player with information of activities taking place in the area at the time.[6] Players can use the map to track current activities, main and side missions.

Players will also use the in-game smart phone to manage in-game messages and upgrades for their suit and skills.

Missions have been altered to fit players' play style.[6] Rather than players navigating through a linear level, levels have been redesigned to be more open, allowing players to explore the map and providing them with different ways to approach the mission. Players can now choose between a stealth approach and a combative, open approach to engage their enemies. Additionally, stealth based attacks have been improved since the previous entry, players are now able to silently take down enemies from a distance. Players are able to silently take down enemies from any surface the player is on, whether it be the ceiling, the wall or the ground. Players are also able to repel from their webs and perform inverted take downs on enemies.

The game will have an alternative storyline that differs from the film. Therefore, the events in the game will be different than those in the film in order to avoid any spoilers.

Development and release Edit

The game was announced at New York Comic Con October 2013 slated for a Spring 2014 release. It was announced that Beenox would be developing the game.

Motion capture performances were provided by Aaron Schoenke of Bat in the Sun Productions, as well as Sean T. Krishnan and Alina Andrei.[8]

A small teaser trailer was released at the New York Comic Con in 2013 to support the first announcement of the game. In January 2014, the first trailer for the game was released to the public. The release date for the console versions was announced in March 2014. The walkthrough trailer was released on 27 March 2014. The launch trailer for the mobile version was released upon the release of the game.

Reception Edit

Reception
Aggregate scores
Aggregator Score
GameRankings (iOS) 57.50%[9]
(PC) 58.75%[10]
(PS4) 54.02%[11]
(PS3) 59.00%[12]
(X360) 55.60%[13]
(XONE) 55.20%[14]
Metacritic (iOS) 58/100[15]
(PS4) 50/100[16]
(PC) 56/100[17]
(XONE) 51/100[18]
Review scores
Publication Score
Destructoid 6/10[19]
Eurogamer 2/10[19]
GameSpot 5/10[20]
GamesRadar [21]
GameTrailers 5.3/10[22]
IGN 5.4/10[23]
Joystiq [24]
OXM (US) 7/10[25]
PC Gamer (UK) 55/100[26]
Polygon 6/10[27]
The Amazing Spider-Man 2 received generally mixed reviews upon release, with most of the criticism aimed at the graphics, story, and glitches. The iOS version of the game has a weighted aggregate rating of 58/100 on Metacritic, based on 11 reviews,[15] and 57.50% on GameRankings, based 8 reviews,[9] the PlayStation 3 version of the game has 59.00% on GameRankings, based on 1 review,[12] the PlayStation 4 version of the game has 54.02% on GameRankings, based on 5 reviews,[11] and 50/100 on Metacritic, based on 7 reviews.[16]

The Xbox 360 and PlayStation 3 versions were reviewed as "inferior" to the PlayStation 4 and Xbox One versions, primarily due to the fact that the older console versions suffered from poor lighting, frame rate drops, and poorly detailed textures. The PS4 version of the game received a 5.4/10 from IGN.[23] The Xbox One version of the game received a 5.5/10 from Digital-Tutors stating the biggest issue was "...it just isn’t polished, and based off of the many issues we found with the game it looks thrown together in a rush trying to get it out the door in time for the release of the movie." ABC's Good Game hated the game, both Bajo and Hex gave it a 4/10 with Hex saying; "This feels like a poor copy-paste job of The Amazing Spider-Man, with most of the good bits removed."

Eurogamer's Dan Whitehead scored the game a 2 out of 10, saying "It's like a part of me has died". Whitehead was very disappointed in the game because, as he is a big fan of Spider-Man, he felt that the game provided no significant fun for the player, whereas past Spider-Man games at least provided something. Whitehead stated: "Sullied by lacklustre gameplay and trampled by technical shoddiness, this time Spidey hasn't been done in by the Sinister Six, but reduced to a Terrible Two."[28]

Tom McShea from GameSpot scored the game a 5/10. McShea called the representation of Spider-Man "enjoyable", and liked the "satisfying" boss battles, but criticized the controls, side-missions, and combat. McShea summarized his review by saying: "The biggest failing of The Amazing Spider-Man 2 is how familiar it feels. In fact, there have been other open-world games starring Spider-Man that walk a remarkably similar path. So there weren't many surprises, nothing that jumped out and made me take notice. Still, being able to spend time with Spider-Man was enough for me to stomach the various problems, just because he's a fun character to listen to. There's nothing majorly wrong with The Amazing Spider-Man 2, after all. There's just not a lot right with it, either."[20]

Richard Grisham of GamesRadar was more positive of the game, giving it a 3 out of 5. He called the combat "shallow" but "enjoyable", praised the collectables, and liked the "entertaining, fun" story. He did feel as though the game was a dated experience, and disliked the controls and mission variety.[21]

In his review for Polygon, Justin McElroy scored the game a 6/10 and wrote: "I've accepted that there's probably never going to be a truly great Spider-Man game. If the dispiriting The Amazing Spider-Man 2 is any indication, Activision and Beenox may have reached the same conclusion. There have been many worse Spider-Man games than this. But I can't recall one that's swung so conceptually close to greatness only to let poor execution drag it back to Earth."[27]

References Edit

^ [You must be registered and logged in to see this link.]
^ [You must be registered and logged in to see this link.]
^ "The Amazing Spider-Man 2 Game Is Coming Out on Xbox One, After All". Kotaku. 29 April 2014. Retrieved 29 April 2014.
^ [You must be registered and logged in to see this link.]
^ [You must be registered and logged in to see this link.]
^ a b c d e f g "The Amazing Spider-Man 2 - Developer Walkthrough". PlayStation. 27 March 2014. Retrieved 1 April 2014.
^ a b c "How Is the Amazing Spider-Man 2 Game". IGN. 24 March 2014. Retrieved 1 April 2014.
^ "Timeline Photos". The Amazing Spider-Man Game Facebook Page. 30 April 2014. Retrieved April 30, 2014.
^ a b "The Amazing Spider-Man 2 for iOS Reviews - GameRankings". GameRankings. Retrieved April 5, 2014.
^ "The Amazing Spider-Man 2 for PC Reviews - GameRankings". GameRankings. Retrieved April 5, 2014.
^ a b "The Amazing Spider-Man 2 for PlayStation 4 Reviews - GameRankings". GameRankings. Retrieved April 5, 2014.
^ a b "The Amazing Spider-Man 2 for PlayStation 3 Reviews - GameRankings". GameRankings. Retrieved April 5, 2014.
^ "The Amazing Spider-Man 2 for Xbox 360 Reviews - GameRankings". GameRankings. Retrieved April 5, 2014.
^ "The Amazing Spider-Man 2 for Xbox One Reviews - GameRankings". GameRankings. Retrieved April 5, 2014.
^ a b "The Amazing Spider-Man 2 for iOS Reviews - Metacritic". Metacritic. Retrieved April 30, 2014.
^ a b "The Amazing Spider-Man 2 for PlayStation 4 Reviews - Metacritic". Metacritic. Retrieved April 30, 2014.
^ "The Amazing Spider-Man 2 for PC Reviews - Metacritic". Metacritic. Retrieved April 30, 2014.
^ "The Amazing Spider-Man 2 for Xbox One Reviews - Metacritic". Metacritic. Retrieved April 30, 2014.
^ a b Whitehead, Dan. (May 7, 2014). "The Amazing Spider-Man 2 review – A sticky situation". Eurogamer. Retrieved September 10, 2015.
^ a b "The Amazing Spider-man 2 review". GameSpot. 30 April 2014.
^ a b "The Amazing Spider-man 2 Review". GamesRader. 30 April 2014.
^ "The Amazing Spider-man 2 - review". GameTrailer. 30 April 2014.
^ a b Rudden, Dave (30 April 2014). "The Amazing Spider-Man 2 Game Review". IGN. Retrieved 3 June 2014.
^ "The Amazing Spider-Man 2 review: Who Am I?". Joystiq. 30 April 2014.
^ "The Amazing Spider-Man 2 review: Taking Manhattan by Storm Once Again?". Official Xbox Magazine. 30 April 2014.
^ "The Amazing Spider-Man 2 Review". PCGamer. 30 April 2014. Retrieved 3 June 2014.
^ a b "The Amazing Spider-Man 2 review: Swing Low". Polygon. 30 April 2014.
^ "The Amazing Spider-man 2 review: Not So Amazing". Destructoid. 30 April 2014.
External links Edit

Official website
The Amazing Spider-Man 2 on IMDb
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Alien: Isolation Empty Always Sometimes Monsters

Post by FusTinG Sun Nov 05, 2017 3:09 pm

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Always Sometimes Monsters
Always Sometimes Monsters is a role-playing video game created by Justin Amirkhani and Jake Reardon, developed by Vagabond Dog and published by Devolver Digital. The game was released on 21 May 2014 for Microsoft Windows. A later update using the MonoGame framework brought the game to OS X and Linux on 10 January 2015 and to iOS and Android on 28 May 2015.

Always Sometimes Monsters
Always Sometimes Monsters logo.png
Logo of Always Sometimes Monsters
Developer(s) Vagabond Dog
Publisher(s) Devolver Digital
Designer(s) Justin Amirkhani
Programmer(s) Jake Reardon
Artist(s)
Sarah Dario
Kelvin Put
Jessica Alves
Victor Cueva Rodriguez
Donovan Liu
Luis Emilio Aceves Amaya
Writer(s) Justin Amirkhani
Composer(s) Laser Destroyer Team
Engine RPG Maker VX Ace
Platform(s)
Android
iOS
Linux
Microsoft Windows
OS X
PlayStation 4
Release Microsoft Windows
WW: 21 May 2014
OS X, Linux
WW: 10 January 2015
iOS, Android
WW: 28 May 2015
PlayStation 4
WW: 10 October 2017[1]
Genre(s) Role-playing
Mode(s) Single-player
The game puts players in the role of an author who receives notice that the love of their life is marrying someone else across the country within a month. After being evicted from their apartment on the east coast, players then head to the west coast in order to intercept the wedding and win back the love they lost.[2]

Gameplay Edit

As the game starts, players are introduced to their character through a narrative sequence that allows the selection of their character and love interest. The players relationship with their love interest can be both straight or gay, depending on their choice.[3] From there, the game begins its narrative, told through text windows supported by character portraits. Players make choices in dialogue and in action to alter the course of the story and change the fate of their protagonist.[4]

Players can walk around to explore city environments, interact with NPCs, and find the means to earn money so they may progress to the next location. This often means taking repetitive odd jobs for low pay, or compromising a concept of morality.[5]

The game plays out over a span of 30 in-game days,[6] with time progressing through morning, day, and night as activities and events are completed. Choosing how to spend time during the journey is a key component of the game, as some options disable others.[7]

Reception Edit

Always Sometimes Monsters received generally positive reviews. Daniel Starkey of Eurogamer[8] gave the game a 9/10. Danielle Riendeau of Polygon,[9] Jordan Erica Webber of PC Gamer,[10] and Jessica Conditt of Joystiq[11] all gave the game an 8/10.

Sequel Edit

A sequel, Sometimes Always Monsters, was announced on 13 August 2015.[12] The game, although said to be released in 2016, is yet to be released.[13]

References Edit

^ [You must be registered and logged in to see this link.]
^ Birnbaum, Ian (30 August 2015). "Always Sometimes Monsters explores the most terrifying setting—the real world". Retrieved 5 December 2015.
^ Campbell, Colin (18 December 2013). "The Hard Road To Always Sometimes Monster". Polygon. Retrieved 5 January 2015.
^ Cooper, Lee (19 April 2014). "A Journey Through Always Sometimes Monsters". Hardcore Gamer. Retrieved 5 January 2014.
^ Davison, Pete (29 August 2013). "Always Sometimes Monsters: A Different Take on Grinding". USgamer. Retrieved 5 January 2015.
^ Matulef, Jeffery (4 April 2013). "Realistic role-playing drama Always Sometimes Monsters dated for May". Eurogamer. Retrieved 5 December 2015.
^ Werner, Jillian (26 May 2014). "Always Sometimes Monsters Review". Gamezebo. Retrieved 5 January 2016.
^ Starkey, Daniel (21 May 2014). "Always Sometimes Monsters review". Eurogamer. Retrieved 5 January 2016.
^ Riendeau, Danielle (5 June 2014). "Always Sometimes Monsters review: working class hero". Polygon. Retrieved 5 January 2016.
^ "Always Sometimes Monsters". PC Gamer. 3 June 2014. Retrieved 6 January 2016.
^ Conditt, Jessica (3 June 2014). "Always Sometimes Monsters review: Being human". Joystiq. AOL. Retrieved 5 January 2016.
^ Parlock, Joe (13 August 2015). "Sometimes Always Monsters is the follow-up to Always Sometimes Monsters". Destructoid. Retrieved 1 January 2015.
^ Sykes, Tom (April 20, 2016). "Sometimes Always Monsters is the sequel to Always Sometimes Monsters". PC Gamer. Future US. Retrieved 22 June 2017.
External links Edit

Official website
Last edited 4 days ago by Lordtobi
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