Alan Wake Alan wAKe

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Alan Wake Alan wAKe

Post by FusTinG on Sat Nov 04, 2017 10:45 pm

Alan Wake is an action-adventure video game developed by Remedy Entertainment and published by Microsoft Studios, released for the Xbox 360 and Microsoft Windows. The story follows best-selling thriller novelist Alan Wake, as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.

Alan Wake
Alan Wake Game Cover.jpg
Developer(s) Remedy Entertainment[a]
Publisher(s) Microsoft Game Studios
Remedy Entertainment (PC)
Producer(s) Jyri Ranki
Designer(s) Mikael Kasurinen
Programmer(s) Olli Tervo
Artist(s) Saku Lehtinen
Writer(s) Sam Lake
Mikko Rautalahti
Petri Järvilehto
Composer(s) Petri Alanko
Platform(s) Xbox 360
Microsoft Windows
Release Xbox 360
EU: 14 May 2010
NA: 18 May 2010
AU: 20 May 2010
Microsoft Windows
NA: 16 February 2012
AU: 16 February 2012
EU: 2 March 2012
Genre(s) Action-adventure
Mode(s) Single-player
In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the fiction is continued by two special episodes, titled "The Signal" and "The Writer", that were made available as downloadable content (DLC) within the same year of the game's release. Together, they make the first season of a possibly longer story. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.

Chiefly written by Sam Lake, Alan Wake took over five years to create—an unusually long development time in the game industry. The game received positive reviews from critics, and is often praised for its visuals, sound, narrative, pacing, and atmosphere. Alan Wake was awarded the first spot in Time magazine's list of the top 10 video games of 2010.[1] Alan Wake's American Nightmare, a full stand-alone title, was released in February 2012 on the Xbox Live Arcade service. A sequel was in development but was cancelled. However, the scrapped sequel became the foundation and inspiration of Remedy's next title, Quantum Break.

Gameplay Edit

A screenshot of Alan Wake, showing the player's character aiming his flashlight and handgun at an enemy, in an exterior environment.
Above, the player, as Alan, "fight[s] with light" against a Taken. Note the ammo counter for the gun (top right) and the flashlight meter (top left).[2]
Alan Wake is described by Remedy as "the mind of a psychological thriller" and "the body of a cinematic action game" put together.[2][3] In interviews, the game's creators hold that the game does not belong squarely in the survival horror video game genre.[4] The game is primarily set in the fictional idyllic small town of Bright Falls, Washington. The main gameplay happens in various areas of Bright Falls – such as the forest, a national park, or a farm – during the night time; these are punctuated by calmer, non-combative sequences set during the day.

The player controls the eponymous protagonist Alan Wake. In the game, a "darkness" is taking over humans, animals and objects. These enemies, dubbed the "Taken", are murderous shadows that attack Wake, wielding weapons of their own, ranging from mallets and knives to shovels and chainsaws. They vary by speed, size, and the amount of damage they can take, and some can teleport between short distances.[5] Besides the Taken, the player must combat flocks of possessed ravens and animated objects. When enemies are close, Alan can perform a slow-motion cinematic dodge maneuver.

The Taken are protected by a shield of darkness, initially rendering them impervious to attack; they can only be injured with a firearm after exposure to light, which burns the darkness away. This puts significant emphasis on flashlights in conjunction with conventional weapons, such as a revolver or shotgun. Flashlight beams act as a reticle.[5] The handheld lights Wake can carry can be boosted, which destroys the darkness faster, but also reduces the light's battery level. Besides the conventional shooter gameplay need for reloading ammunition, the player must also insert fresh batteries into the flashlight when they run out, or wait for it to recharge slowly. The strength of the darkness protecting an enemy can vary among the Taken. The amount of darkness remaining is represented by a corona of light that appears when aiming at an enemy, and a stronger darkness may recharge over time.[5] When a Taken is finally destroyed, it disappears.

The player is often encouraged to take advantage of environmental light sources and placing, and to use other light-based weapons and accessories, such as flare guns, hand-held flares and flashbangs. Wake can use searchlights to take out massive waves of Taken. Streetlights and other light stands can provide a safe haven, which the Taken cannot enter, and will regenerate the character's health faster. Otherwise, health regenerates slowly with time, when not taking any damage.[5] In certain sections of the game, it is possible to use a car to traverse between locations in Bright Falls. When in a car, the player can run down Taken on the road, or boost the vehicle's headlights to destroy them.

A major element of gameplay is the optional discovery and collection of manuscript pages from Alan Wake's latest novel—Departure. Although Wake does not remember writing this book, its storyline seems to be becoming real around him. These readable manuscript pages are scattered around the game world, out of chronological order; they often describe scenes that have yet to occur and act as warning and instructions for proceeding through upcoming challenges.[6] Other optional collectibles include coffee thermoses scattered around the game world (100 in all), as well as discovering television sets which show different episodes of the fictional Night Springs series, radios airing talk and music from Bright Falls' local radio station, and textual signs around the town.[6] The radio shows and signs provide a deeper understanding of the town's history and culture. The game's downloadable content episodes introduce other collectibles such as alarm clocks.[7]
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Re: Alan Wake Alan wAKe

Post by Hari. on Mon Nov 06, 2017 9:43 am

Nice
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