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The Elder Scrolls II: Daggerfall

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The Elder Scrolls II: Daggerfall Empty The Elder Scrolls II: Daggerfall

Post by FusTinG Sat Nov 04, 2017 11:34 pm

The Elder Scrolls II: Daggerfall is a fantasy open world action role-playing video game developed and published by Bethesda Softworks and released in 1996 for MS-DOS. It is a sequel to The Elder Scrolls: Arena and the second installment in The Elder Scrolls series. On July 9, 2009, Bethesda made Daggerfall available as a free, legal download on their website, commemorating the 15th anniversary of The Elder Scrolls franchise.[1]

The Elder Scrolls II: Daggerfall
Daggerfall Cover art.gif
Developer(s) Bethesda Softworks
Publisher(s) Bethesda Softworks
Director(s) Julian Lefay
Designer(s) Julian Lefay
Bruce Nesmith
Ted Peterson
Programmer(s) Hal Bouma
Julian Lefay
Composer(s) Eric Heberling
Series The Elder Scrolls
Engine XnGine
Platform(s) MS-DOS
Release
NA: August 31, 1996
Genre(s) Action role-playing
Mode(s) Single-player
Gameplay Edit


A first-person screenshot from Daggerfall, demonstrating the user interface and graphical capabilities of the game.
In Daggerfall, as in all The Elder Scrolls games, players are not required to follow questlines or fill specific character types.

Daggerfall features a spell-creation system where, through the Mages Guild, players can create custom spells with several different effects. The game will then automatically generate the magicka cost of the spell based on the power of the effects chosen.

Other features include an equipment enchantment system (similar in concept to the spell creation system); the ability to buy houses and ships; a variety of clothing and equipment; dynamic political relationships between kingdoms; the ability to become a vampire, werewolf, or wereboar; and the combat system, which uses mouse movement to determine the direction and effect of weapon swings in melee combat.

The political system is supported by a net of guilds, orders, and religions, all with unique tasks and quests. Joining and contributing to these organizations allow the player to raise ranks and gain a reputation in the game world, which affects how NPCs and other factions view the player.
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The Elder Scrolls II: Daggerfall Empty Egoboo................

Post by FusTinG Sat Nov 04, 2017 11:35 pm

Egoboo /ˈiːɡoʊbuː/ is a colloquial expression for the pleasure received from public recognition of voluntary work.

The term was in use in science fiction fandom as early as 1947, when it was used (spelled "ego boo") in a letter from Rick Sneary published in the letter column of Thrilling Wonder Stories.[1] It was originally simply used to describe the "ego boost" someone feels on seeing their name in print. As a reliable way for someone to get their name in print was to do something worth mentioning, it became caught up with the idea of voluntary community participation. As a result of this, in later years, the term grew to mean something akin to an ephemeral currency, e.g., "I got a lot of egoboo for editing that newsletter."

The term later spread into the open source programming movement, where the concept of non-monetary reward from community response is a key motivator for many of the participants.[2]

As a result of its prevalence in this context, it is often attributed to Eric S. Raymond. However, it has been in use in science fiction fandom since 1947 or earlier, being referenced in the 1959 collection of fandom-related jargon Fancyclopedia II.[3] It did not, however, occur in the 1944 predecessor to that work, Fancyclopedia I,[4] suggesting the term came into common use sometime in the intervening years. The first print citation available electronically is in a 1950 issue of Lee Hoffman's Quandry, where it is spelled "ego-boo";[5] later usage dropped the hyphen and blended the two words, a common feature of fannish jargon.

The earliest online citation recorded is a reference to it being used in 1982, describing InConJunction, a science fiction convention in Indiana;[6] the high proportion of science fiction fans on Usenet, and the Internet generally, in early years no doubt helped spread it into the wider computing communi
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The Elder Scrolls II: Daggerfall Empty Re: The Elder Scrolls II: Daggerfall

Post by Hari. Tue Nov 07, 2017 9:33 am

Nice
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The Elder Scrolls II: Daggerfall Empty Re: The Elder Scrolls II: Daggerfall

Post by Hari. Tue Nov 07, 2017 9:33 am

Nice
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