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Super Mario Bros. Crossover

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Super Mario Bros. Crossover Empty Super Mario Bros. Crossover

Post by FusTinG Sun Nov 05, 2017 12:08 pm

Super Mario Bros. Crossover is a fan-made crossover platform Flash video game launched on Newgrounds on April 27, 2010 by Exploding Rabbit. It is based mostly on the gameplay of Nintendo's Super Mario Bros. for the NES. The only major difference is the ability to control characters that debuted in other Nintendo Entertainment System games unrelated to the Mario series, plus the ability to use "skins" of levels and characters from other games and platforms. The latest version available (3.1.21) was released on December 27, 2013.[1]

Super Mario Bros. Crossover
Developer(s) Jay Pavlina
Publisher(s) Exploding Rabbit
Platform(s) Windows, Mac, Linux
Release April 27, 2010
Genre(s) Platforming
Mode(s) single-player video game Edit this on Wikidata
Gameplay Edit

Super Mario Bros. Crossover is a Flash browser-based platforming game. The game's levels and graphics are all primarily duplicates of those found in Super Mario Bros.; each of the game's eight worlds feature four levels. In three of the levels, the goal is to reach a checkpoint to complete the level, while the final level has the player facing against Bowser in hopes of rescuing Princess Peach. Enemies such as Goombas, Koopa Troopas and Hammer Bros. will block the player's attempt to make it successfully through the level. As Mario and Luigi, the player can jump on enemies to kill them, use Koopa shells to knock enemies over, and acquire powerups from special blocks that serve to boost health, shoot fireballs, or remain invincible for a short period of time. Besides completing the level, the player can also earn coins and points, attempting to achieve a high score.

Crossover varies this formula by adding in several additional main characters in addition to Mario that the player can play. In the same manner as with Super Mario Bros. 2, the player selects one of the additional characters at the start of each level. Each character, based on other classic Nintendo Entertainment System games, uses different attacks and movements that are related to their original game, as well as their own signature music. These characters are:

Link, based on The Legend of Zelda, uses a sword and boomerang to attack enemies. Collecting powerups increases the potency of the sword's attacks and the range of his boomerang. He is the only character with fundamental control changes from his original game, being given the ability to jump, which wasn't possible until Zelda 2.
Mega Man possesses the Mega Buster which he can use to fire forward to destroy enemies, with additional powerups to increase his firepower, and has the ability to slide under small spaces. Within version 1.1, Mega Man's jump height is reduced but now has the ability to call in Rush, his robotic dog, to assist in high jumps.
Samus Aran, from the Metroid games, also has an arm cannon she can fire and which gains power with powerups. Samus is also able to transform into her "morph ball" form, rolling through narrow spaces and planting bombs. As of Version 1.1, the player starts off playing as Samus in her Zero-Suit, and upon the capture of a mushroom, gains her Power Suit. In Version 1.2, Samus can pick up missiles when enemies are defeated. Each missile sprite icon gives Samus 2 missiles.
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Super Mario Bros. Crossover Empty Super Smash Land

Post by FusTinG Sun Nov 05, 2017 12:09 pm

Super Smash Land is a demake of Super Smash Bros. released in September 14, 2011[1] by Dan Fornace. The game features six playable characters and eleven stages.[2][3] The game visual design resembles the graphics from the Nintendo Game Boy. GameMaker 7 is the software behind the game.[4]

Super Smash Land
Super Smash Land title 3608.png
Title Screen
Programmer(s) Dan Fornace
Artist(s) Dan Fornace
Composer(s) Inverse Phase
flashygoodness
Engine Game Maker 7
Platform(s) Microsoft Windows, Mac OS X
Release September 14, 2011
Genre(s) Fighting
Gameplay Edit

Super Smash Land's gameplay is similar to Super Smash Bros.. The objective is battling other characters and knocking them off the stage to win. Instead of knocking each other's health bar like in traditional fighting games, Super Smash Land has players to knock each other's percentage. The higher percent the player receives, the higher the change of getting knocked out and losing a point. There are many unlockable content in the game including characters, stages, and game modes.[5]

The game uses the arrow keys, Z, X, and the enter key on the keyboard in order to play the game.[6] There is an "endless" and "versus" game mode[7] where players can battle each other or fight hordes of AI enemies endlessly.[8] There are 11 total stages including a stage from the game Tower of Heaven.
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Super Mario Bros. Crossover Empty Re: Super Mario Bros. Crossover

Post by Hari. Tue Nov 07, 2017 9:00 pm

Nice
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Super Mario Bros. Crossover Empty Re: Super Mario Bros. Crossover

Post by Hari. Tue Nov 07, 2017 9:01 pm

Nice
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