Anima: Beyond Fantasy
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Anima: Beyond Fantasy
The tabletop role-playing game that started the franchise was originally published by Edge Entertainment in 2005 in Spain.
Translations Edit
A French translation was published in France in 2007 by UbIK, a French company that merged in 2008 with Edge Entertainment, Anima's Spanish editor. An English translation of Anima was released in October 2008 by the American company Fantasy Flight Games (FFG) and is still included in FFG's games catalog.[1] A German translation is planned.
Although the English translation was originally slated for an August 2006 release, multiple release dates came and went without the game being released. The publisher's website told of a September 2008 release. Gen-Con Indy saw the initial release, followed by a full release on October 2008.
The translation is not a second edition of the game (as widely believed) but rather a revised version. For a while it was believed that an electronic version of an English translation of the first edition existed. According to an email by Jeremy Stomberg of Fantasy Flight Games:
"There is no official translation of the Anima: Beyond Fantasy RPG in PDF. The only official English translation is in the computers at FFG. By the time the FFG translation was ready, Edge (the Spanish publisher) already had the 2nd Edition finished, so we decided to release the 2nd Edition so gamers would have the most up-to-date book. We expect it out this summer."
Translations Edit
A French translation was published in France in 2007 by UbIK, a French company that merged in 2008 with Edge Entertainment, Anima's Spanish editor. An English translation of Anima was released in October 2008 by the American company Fantasy Flight Games (FFG) and is still included in FFG's games catalog.[1] A German translation is planned.
Although the English translation was originally slated for an August 2006 release, multiple release dates came and went without the game being released. The publisher's website told of a September 2008 release. Gen-Con Indy saw the initial release, followed by a full release on October 2008.
The translation is not a second edition of the game (as widely believed) but rather a revised version. For a while it was believed that an electronic version of an English translation of the first edition existed. According to an email by Jeremy Stomberg of Fantasy Flight Games:
"There is no official translation of the Anima: Beyond Fantasy RPG in PDF. The only official English translation is in the computers at FFG. By the time the FFG translation was ready, Edge (the Spanish publisher) already had the 2nd Edition finished, so we decided to release the 2nd Edition so gamers would have the most up-to-date book. We expect it out this summer."
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Join date : 2017-11-04
Age : 24
Location : 8 Ball Pool
Anonymous;Code
Anonymous;Code is a visual novel video game in development by 5pb. and Chiyomaru Studio. It is part of the Science Visual Novel series, and is planned to be released by 5pb. for PlayStation 4, PlayStation Vita and Nintendo Switch in Japan.
Anonymous;Code
Anonymous;Code.png
Promotional art
Developer(s) 5pb., Chiyomaru Studio
Publisher(s) 5pb.
Writer(s) Chiyomaru Shikura
Platform(s) PlayStation 4, PlayStation Vita, Nintendo Switch
Release
JP: TBA
Genre(s) Visual novel
Plot Edit
In the year 2036, the "2036 Problem" occurs, where an incident involving computers leads to the destruction of major cities around the world. A similar event is expected to take place in 2038, so a supercomputer called Gaia is used to create an alternate Earth using an Earth Simulator in order to study the possible effects of the impending catastrophe. The experiment was initially inconclusive because of the possibility of low birth rates in the alternate Earth, so a message called the Arecibo Message was used to allow humans to live there. However, humanity in the alternate Earth then create their own Earth Simulator leads to questions about the original Earth's existence. The game takes place in 2037. The protagonist, a hacker named Pollon Takaoka, has an ability which allows him to save and load moments, much like save features in video games.
Anonymous;Code
Anonymous;Code.png
Promotional art
Developer(s) 5pb., Chiyomaru Studio
Publisher(s) 5pb.
Writer(s) Chiyomaru Shikura
Platform(s) PlayStation 4, PlayStation Vita, Nintendo Switch
Release
JP: TBA
Genre(s) Visual novel
Plot Edit
In the year 2036, the "2036 Problem" occurs, where an incident involving computers leads to the destruction of major cities around the world. A similar event is expected to take place in 2038, so a supercomputer called Gaia is used to create an alternate Earth using an Earth Simulator in order to study the possible effects of the impending catastrophe. The experiment was initially inconclusive because of the possibility of low birth rates in the alternate Earth, so a message called the Arecibo Message was used to allow humans to live there. However, humanity in the alternate Earth then create their own Earth Simulator leads to questions about the original Earth's existence. The game takes place in 2037. The protagonist, a hacker named Pollon Takaoka, has an ability which allows him to save and load moments, much like save features in video games.
FusTinG- Member
- Posts : 304
Join date : 2017-11-04
Age : 24
Location : 8 Ball Pool
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