Star Trek Online

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Star Trek Online

Post by FusTinG on Sun Nov 05, 2017 12:05 pm

Star Trek Online is a massively multiplayer online role-playing game (MMORPG) developed by Cryptic Studios based on the Star Trek series created by Gene Roddenberry. The game is set in the 25th century, 30 years after the events of Star Trek: Nemesis.[4] Star Trek Online is the first massively multiplayer online role-playing game within the Star Trek franchise and was released for the Microsoft Windows platform in February 2010.[5] At launch, the game required a game purchase and a recurring monthly fee. In January 2012, it relaunched with a tier of free-to-play access available.[6] After a public beta testing period, a completed version of the game was released for OS X in March 2014. Due to insurmountable technical issues with the platform, however, support for OS X ended in February 2016.[7] By January 2014, the game had over 3.2 million accounts.[8] It was later released on PlayStation 4 and Xbox One in September 2016.[9]

Star Trek Online
Star Trek Online cover.jpg
Cover art for Star Trek Online
Developer(s) Cryptic Studios
Publisher(s) Atari (2010–2011)
Cryptic Studios
Series Star Trek
Platform(s) Microsoft Windows
OS X
PlayStation 4
Xbox One[1]
Release Microsoft Windows
NA: February 2, 2010[2]
EU: February 5, 2010[2]
AU: February 11, 2010[2]
OS X
WW: March 11, 2014[3]
PlayStation 4, Xbox One
NA: September 6, 2016
EU: September 7, 2016
Genre(s) Massively multiplayer online role-playing, third-person shooter
Mode(s) Multiplayer
Setting Edit

Star Trek Online is set in the years 2409/2410, thirty years after the events of Star Trek: Nemesis. The alliance between the United Federation of Planets and the Klingon Empire has collapsed, and both sides are once again at war. The Romulan Star Empire continues to deal with the fallout of the loss of their homeworld twenty-two years earlier (as shown in J. J. Abrams' Star Trek reboot), while the Dominion rebuilds its forces. The Borg Collective has re-emerged as a major threat.

Each player is the captain of his or her own individual ship, utilizing any and all officers who have access to a ship, including the player's character. In keeping with naval tradition, anyone who commands a ship, regardless of his or her actual rank, is considered a de facto "captain".[10] Currently, there are three factions available: Federation; Klingon; and Romulan, and players can create characters from any of these factions at level 1.[11] Previously, Klingon characters could only be unlocked at and after level 25, and Romulan characters were not available. At around level 10, after the completion of their starting campaign, Romulan characters may choose to ally with the Federation or the Klingon Empire, which influences both their uniform styles and where they can travel (a Romulan character allied with the Klingon Empire could not go to Earth or Vulcan, for instance). Bridge officers have a separate progression, including the purchase of skills and equipment, and can be promoted to higher ranks by their ships' captains, up to the rank of Commander (Subcommander for Romulan characters). The Agents of Yesterday expansion, released in July 2016, adds a subfaction of the Federation with a character beginning in the 23rd century (the period of the original series), eventually being pulled forward into the game's "present" at the end of their starting storyline.
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Super Crate Box

Post by FusTinG on Sun Nov 05, 2017 12:06 pm

Super Crate Box is an shoot 'em up indie game by Vlambeer. It was first released for Microsoft Windows on 22 October 2010, and was followed with ports to OS X on 26 November 2010, to iOS on 4 January 2012, and to PlayStation Vita on 3 October 2012. A Commodore 64 demake of the game was developed by Paul Koller, with music by Mikkel Hastrup, and published by RGCD as Super Bread Box on 22 October 2013.

Super Crate Box
Super Crate Box Logo.png
Developer(s) Vlambeer
Publisher(s)
Vlambeer
RGCD (C64)
Engine GameMaker: Studio
Platform(s)
Commodore 64
iOS
Microsoft Windows
OS X
PlayStation Vita
Release Microsoft Windows
WW: 22 October 2010
OS X
WW: 26 November 2010
iOS, PS Vita
WW: 3 October 2012
Commodore 64
WW: 22 October 2013
Genre(s) Shoot 'em up
Mode(s) Single player, multiplayer
Gameplay Edit

Gameplay in Super Crate Box from the level "Construction Yard".
General gameplay in Super Crate Box. The red enemies have fallen into the pit previously, and thus are now angry and run faster.
Super Crate Box's core gameplay revolves around a 2D map. Enemies continually spawn from the top of the map, and come in three varieties: small, large and flying. A crate is always available in a random location on the map, and picking up a crate gives you one of 14 weapons, selected at random. At all times, there is a fire pit at the bottom of the map. If an enemy reaches the bottom of the map and falls into the pit, it will respawn at the top of the map with the same health but moving considerably faster. Contact with an enemy results in immediate death.

The goal of the game is to survive as long as possible by using the different weapons obtained from crates to kill enemies. The number of crates that the player picks up before dying constitutes as the score. By attaining certain numbers of crates in the game the player can unlock new weapons, game modes and cosmetic character skins.

There is a leaderboard available on the official website that tracks high scores for the various modes. The game supports joypad controls.
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Street Fighter X Mega Man

Post by FusTinG on Sun Nov 05, 2017 12:07 pm

Street Fighter X Mega Man, also known as Street Fighter X Rockman (ストリートファイター X ロックマン Sutorīto Faitā Kurosu Rokkuman) in Japan,[2] is a crossover platform game created by Singaporean fan developer Seow Zong Hui. Initially developed as a fan game, Street Fighter X Mega Man later received support from Capcom, who assisted in the production of the game. Street Fighter X Mega Man was released as a free download from Capcom Unity on December 17, 2012. It celebrates the 25th anniversary of both Capcom's Mega Man and Street Fighter franchises. Gameplay mimicks the design of classic Mega Man games with Street Fighter characters substituting as important enemies encountered in the game.[1] The game received mixed to positive reviews by critics, with some common complaints relating to lack of a save feature and other bugs. In response to the complaints, an update was released on January 28, 2013 titled Street Fighter X Mega Man V2, which added a password save feature and other fixes.

Street Fighter X Mega Man
Street Fighter X Mega Man logo.png
Developer(s) Seow Zong Hui
Publisher(s) Capcom
Programmer(s) Seow Zong Hui
Artist(s) Seow Zong Hui
George Papapetrou
Composer(s) Luke Esquivel
Series Mega Man
Street Fighter
Platform(s) Microsoft Windows
Release
WW: December 17, 2012[1]
Genre(s) Action, platformer
Mode(s) Single-player
Premise and gameplay Edit

See also: Gameplay in the Mega Man series

Mega Man battling Dhalsim
Street Fighter X Mega Man mimics the appearance and gameplay style of Mega Man games released on the Nintendo Entertainment System. The game's premise and plot center around its status as a crossover video game and the respective anniversaries of both franchises. Having fought countless Robot Masters over the years, Mega Man is ready to lie back, relax and enjoy his 25th anniversary. Getting wind of this, Ryu and his fellow Street Fighters want one last battle before they let their own anniversary finish. In terms of gameplay, Mega Man uses the same set of moves (the slide and the charge shot) featured in Mega Man 4. Instead of using stages based on Mega Man and using Robot Masters as level bosses, the stages share influences from the Street Fighter franchise stages and characters such as Blanka, Chun-Li, and Ryu take the place of the Robot Masters as the end of level bosses. The Street Fighter characters use their signature moves as attacks; in addition, they have their own Super Meters that build up when they take damage during the boss fights and allow them to launch a powerful attack at Mega Man once filled. Like other Mega Man games, defeating each boss earns Mega Man a new weapon based on the characters' attacks, such as Ryu's Hadouken and Chun-Li's Hyakuretsu Kyaku.[3] After clearing the eight main levels, the player then moves on to face the final set of bosses. Clearing certain conditions allows players to fight hidden bosses Sagat and Akuma at the end of the game.[4]
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Re: Star Trek Online

Post by Hari. on Tue Nov 07, 2017 8:58 pm

Nice
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Re: Star Trek Online

Post by Hari. on Tue Nov 07, 2017 8:59 pm

Nice
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Re: Star Trek Online

Post by Hari. on Tue Nov 07, 2017 9:00 pm

Nice
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Re: Star Trek Online

Post by Hari. on Tue Nov 07, 2017 9:01 pm

Nice
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