Allegiance (video game)
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Allegiance (video game)
Allegiance is a multiplayer online game providing a mix of real-time strategy and player piloted space combat gameplay. Initially developed by Microsoft Research, the game was later released under a shared source license in 2004[1][2] and is maintained and developed by volunteers.[3]
Allegiance
Allegiance Coverart.jpg
Developer(s) Microsoft Research
Publisher(s) Microsoft
Designer(s) Rick Rashid
Platform(s) Microsoft Windows
Release March 16, 2000
Genre(s) Space simulation, real-time strategy, action
Mode(s) Multiplayer
On July 27th 2017 Microsoft Research changed the license from MSR shared source license to MIT license.[4]
Gameplay Edit
Allegiance is an online multiplayer real time strategy/space simulation game. Players pilot spacecraft (from small one-man vessels to large capital ships), flying in a team with other players and trying to gain victory through various means, such as destroying or capturing all enemy bases, or eliminating the enemy's will to fight. Teams are led by a single Commander who makes tactical decisions and invests in technology and bases. Flight and combat is done in either a first or third person view in a 3D environment, with a real-time, top-down "Command View" of the player's immediate surroundings also available.[5][6]
Flying a ship is unlike other space sims as Allegiance uses a linear drag flight model, where the absolute speeds are limited, but ship inertia still plays an important role in maneuver considerations.
A Technoflux Heavy Interceptor destroys an enemy bomber. Bombers are used to destroy bases whereas Interceptors excel at defending them.
Game objective Edit
Gameplay involves expanding from one's starting Garrison in order to secure mining areas, and then either destroying enemy bases or destroying his capacity to fight (through economic warfare), much like a conventional Real time strategy game. However, due to Allegiance's combination of RTS and space sim elements, some reviewers classify Allegiance in a genre of its own.[7][8] Like an RTS, there is a commander who builds bases and miners, controls the team's cash and develops the team's plan for victory. On the other hand, individual units are controlled by other human players instead of a computer AI which faithfully carries out the commander's orders.
All teams start (by default) with a single Garrison base, a single miner, a set amount of cash and access to a couple of starting ships. One of those starting ships is always the scout. One of the most important ships in Allegiance, the scout is responsible for finding all of a map sectors and alephs at the beginning of the game. It is also capable of repairing friendly ships under attack, deploying probes to detect enemy movements, deploying minefields which destroy or delay enemy ships, and assisting more powerful ships by spotting enemy targets.
Allegiance
Allegiance Coverart.jpg
Developer(s) Microsoft Research
Publisher(s) Microsoft
Designer(s) Rick Rashid
Platform(s) Microsoft Windows
Release March 16, 2000
Genre(s) Space simulation, real-time strategy, action
Mode(s) Multiplayer
On July 27th 2017 Microsoft Research changed the license from MSR shared source license to MIT license.[4]
Gameplay Edit
Allegiance is an online multiplayer real time strategy/space simulation game. Players pilot spacecraft (from small one-man vessels to large capital ships), flying in a team with other players and trying to gain victory through various means, such as destroying or capturing all enemy bases, or eliminating the enemy's will to fight. Teams are led by a single Commander who makes tactical decisions and invests in technology and bases. Flight and combat is done in either a first or third person view in a 3D environment, with a real-time, top-down "Command View" of the player's immediate surroundings also available.[5][6]
Flying a ship is unlike other space sims as Allegiance uses a linear drag flight model, where the absolute speeds are limited, but ship inertia still plays an important role in maneuver considerations.
A Technoflux Heavy Interceptor destroys an enemy bomber. Bombers are used to destroy bases whereas Interceptors excel at defending them.
Game objective Edit
Gameplay involves expanding from one's starting Garrison in order to secure mining areas, and then either destroying enemy bases or destroying his capacity to fight (through economic warfare), much like a conventional Real time strategy game. However, due to Allegiance's combination of RTS and space sim elements, some reviewers classify Allegiance in a genre of its own.[7][8] Like an RTS, there is a commander who builds bases and miners, controls the team's cash and develops the team's plan for victory. On the other hand, individual units are controlled by other human players instead of a computer AI which faithfully carries out the commander's orders.
All teams start (by default) with a single Garrison base, a single miner, a set amount of cash and access to a couple of starting ships. One of those starting ships is always the scout. One of the most important ships in Allegiance, the scout is responsible for finding all of a map sectors and alephs at the beginning of the game. It is also capable of repairing friendly ships under attack, deploying probes to detect enemy movements, deploying minefields which destroy or delay enemy ships, and assisting more powerful ships by spotting enemy targets.
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